Searched refs:to_id_d (Results 1 – 1 of 1) sorted by relevance
122 const glw::GLuint to_id_d = to_ids[4]; in initFBOs() local162 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, to_id_d, 0); /* level */ in initFBOs()172 pGLFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id_d, 0); /* level */ in initFBOs()212 const glw::GLuint to_id_d = out_to_ids[4]; in initTOs() local252 gl.bindTexture(GL_TEXTURE_CUBE_MAP, to_id_d); in initTOs()