Searched refs:to_nouveau_texture (Results 1 – 5 of 5) sorted by relevance
47 #define to_nouveau_texture(x) ((struct nouveau_texture *)(x)) macro50 to_nouveau_texture(t)->dirty = GL_TRUE
60 struct nouveau_texture *nt = to_nouveau_texture(t); in nouveau_texture_free()258 struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level]; in teximage_fits()280 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces; in validate_teximage()314 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces; in relayout_texture()370 struct nouveau_texture *nt = to_nouveau_texture(t); in nouveau_texture_validate()590 if (!to_nouveau_texture(ti->TexObject)->dirty) in nouveau_texsubimage()
77 s = &to_nouveau_texture(t)->surfaces[t->Attrib.BaseLevel]; in nv04_emit_tex_obj()
176 s = &to_nouveau_texture(t)->surfaces[t->Attrib.BaseLevel]; in nv10_emit_tex_obj()
183 s = &to_nouveau_texture(t)->surfaces[t->Attrib.BaseLevel]; in nv20_emit_tex_obj()