Searched refs:total_verts (Results 1 – 1 of 1) sorted by relevance
303 int total_verts = 0; in llvm_fetch_gs_outputs() local317 total_verts += shader->llvm_emitted_vertices[i + (stream * shader->vector_length)]; in llvm_fetch_gs_outputs()347 for (i = 0; i < total_verts; ++i) { in llvm_fetch_gs_outputs()374 shader->stream[stream].emitted_vertices += total_verts; in llvm_fetch_gs_outputs()