Searched refs:total_verts_per_buffer (Results 1 – 1 of 1) sorted by relevance
580 unsigned total_verts_per_buffer = shader->primitive_boundary * in draw_geometry_shader_run() local592 total_verts_per_buffer * shader->num_invocations + in draw_geometry_shader_run()611 total_verts_per_buffer); in draw_geometry_shader_run()