Searched refs:transformT (Results 1 – 13 of 13) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | VertexProcessor.cpp | 772 ff.transformT[i][0][0] = M[0][0]; in setTransform() 773 ff.transformT[i][0][1] = M[1][0]; in setTransform() 774 ff.transformT[i][0][2] = M[2][0]; in setTransform() 775 ff.transformT[i][0][3] = M[3][0]; in setTransform() 777 ff.transformT[i][1][0] = M[0][1]; in setTransform() 778 ff.transformT[i][1][1] = M[1][1]; in setTransform() 779 ff.transformT[i][1][2] = M[2][1]; in setTransform() 780 ff.transformT[i][1][3] = M[3][1]; in setTransform() 782 ff.transformT[i][2][0] = M[0][2]; in setTransform() 783 ff.transformT[i][2][1] = M[1][2]; in setTransform() [all …]
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D | VertexProcessor.hpp | 152 float4 transformT[12][4]; member
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/third_party/skia/src/shaders/gradients/ |
D | SkRadialGradient.h | 29 skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
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D | SkLinearGradient.h | 32 skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
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D | SkSweepGradient.h | 33 skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
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D | SkRadialGradient.cpp | 66 skvm::F32 SkRadialGradient::transformT(skvm::Builder* p, skvm::Uniforms*, in transformT() function in SkRadialGradient
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D | SkTwoPointConicalGradient.h | 72 skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
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D | SkLinearGradient.cpp | 78 skvm::F32 SkLinearGradient::transformT(skvm::Builder* p, skvm::Uniforms*, in transformT() function in SkLinearGradient
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D | SkSweepGradient.cpp | 66 skvm::F32 SkSweepGradient::transformT(skvm::Builder* p, skvm::Uniforms* uniforms, in transformT() function in SkSweepGradient
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D | SkGradientShaderPriv.h | 90 virtual skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
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D | SkTwoPointConicalGradient.cpp | 212 skvm::F32 SkTwoPointConicalGradient::transformT(skvm::Builder* p, skvm::Uniforms* uniforms, in transformT() function in SkTwoPointConicalGradient
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D | SkGradientShader.cpp | 439 skvm::F32 t = this->transformT(p,uniforms, local, &mask); in onProgram()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | VertexPipeline.cpp | 168 …position = transformBlend(v[Position], Pointer<Byte>(data + OFFSET(DrawData,ff.transformT)), true); in pipeline()
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