/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 87 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3); 89 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
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D | VertexRoutine.cpp | 263 transpose4x4(v.x, v.y, v.z, v.w); in readStream() 696 transpose4x4(v.x, v.y, v.z, v.w); in writeCache() 733 transpose4x4(v.x, v.y, v.z, v.w); in writeCache()
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D | PixelRoutine.cpp | 1145 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); in readPixel() 1550 transpose4x4(current.x, current.y, current.z, current.w); in writeColor() 2100 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); in alphaBlend() 2261 transpose4x4(oC.x, oC.y, oC.z, oC.w); in writeColor()
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D | ShaderCore.cpp | 488 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3) in transpose4x4() function 513 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x4() function 573 case 4: transpose4x4(row0, row1, row2, row3); break; in transpose4xN()
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D | SamplerCore.cpp | 1953 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel() 2137 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel()
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D | VertexProgram.cpp | 929 transpose4x4(c.x, c.y, c.z, c.w); in readConstant()
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D | PixelProgram.cpp | 1128 transpose4x4(c.x, c.y, c.z, c.w); in readConstant()
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | ShaderCore.hpp | 214 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3); 216 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
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D | VertexRoutine.cpp | 609 transpose4x4(pos.x, pos.y, pos.z, pos.w); in writeCache() 621 transpose4x4(proj.x, proj.y, proj.z, proj.w); in writeCache() 687 transpose4x4(v.x, v.y, v.z, v.w); in writeCache()
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D | ShaderCore.cpp | 472 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3) in transpose4x4() function 497 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x4() function 557 case 4: transpose4x4(row0, row1, row2, row3); break; in transpose4xN()
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D | SamplerCore.cpp | 1632 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel() 1920 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel() 1932 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel() 1963 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel()
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D | PixelRoutine.cpp | 2326 transpose4x4(destColor.x, destColor.y, destColor.z, destColor.w); in alphaBlend() 2630 transpose4x4(color.x, color.y, color.z, color.w); in writeColor()
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