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Searched refs:transpose4x4 (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.hpp87 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3);
89 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
DVertexRoutine.cpp263 transpose4x4(v.x, v.y, v.z, v.w); in readStream()
696 transpose4x4(v.x, v.y, v.z, v.w); in writeCache()
733 transpose4x4(v.x, v.y, v.z, v.w); in writeCache()
DPixelRoutine.cpp1145 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); in readPixel()
1550 transpose4x4(current.x, current.y, current.z, current.w); in writeColor()
2100 transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w); in alphaBlend()
2261 transpose4x4(oC.x, oC.y, oC.z, oC.w); in writeColor()
DShaderCore.cpp488 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3) in transpose4x4() function
513 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x4() function
573 case 4: transpose4x4(row0, row1, row2, row3); break; in transpose4xN()
DSamplerCore.cpp1953 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel()
2137 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel()
DVertexProgram.cpp929 transpose4x4(c.x, c.y, c.z, c.w); in readConstant()
DPixelProgram.cpp1128 transpose4x4(c.x, c.y, c.z, c.w); in readConstant()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DShaderCore.hpp214 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3);
216 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
DVertexRoutine.cpp609 transpose4x4(pos.x, pos.y, pos.z, pos.w); in writeCache()
621 transpose4x4(proj.x, proj.y, proj.z, proj.w); in writeCache()
687 transpose4x4(v.x, v.y, v.z, v.w); in writeCache()
DShaderCore.cpp472 void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3) in transpose4x4() function
497 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x4() function
557 case 4: transpose4x4(row0, row1, row2, row3); break; in transpose4xN()
DSamplerCore.cpp1632 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel()
1920 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel()
1932 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel()
1963 transpose4x4(c.x, c.y, c.z, c.w); in sampleTexel()
DPixelRoutine.cpp2326 transpose4x4(destColor.x, destColor.y, destColor.z, destColor.w); in alphaBlend()
2630 transpose4x4(color.x, color.y, color.z, color.w); in writeColor()