Searched refs:triangle_color_attr (Results 1 – 1 of 1) sorted by relevance
61 static GLint triangle_color_attr; variable250 triangle_color_attr = gst_gl_shader_get_attribute_location (triangle_shader, in InitGL()252 gl->VertexAttribPointer (triangle_color_attr, 4, GL_FLOAT, GL_FALSE, in InitGL()256 gl->EnableVertexAttribArray (triangle_color_attr); in InitGL()