Searched refs:two100 (Results 1 – 2 of 2) sorted by relevance
114 volatile float two100 = 0x1p100; in test_round() local150 x = two100 + 1; in test_round()151 if (x != two100) in test_round()153 x = two100 - 1; in test_round()154 if (x != two100) in test_round()163 x = two100 + 1; in test_round()164 if (x == two100) in test_round()
715 # define two100 (((limb)1) << 100)719 { two100m36m4, two100, two100m36p4, two100m36p4 };