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Searched refs:twoSidedStencil (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.cpp672 context->twoSidedStencil = enable; in setTwoSidedStencil()
1001 state.twoSidedStencil = context->twoSidedStencil; in update()
1002 …state.stencilCompareModeCCW = context->twoSidedStencil ? context->stencilCompareModeCCW : state.st… in update()
1003 …state.stencilFailOperationCCW = context->twoSidedStencil ? context->stencilFailOperationCCW : stat… in update()
1004 …state.stencilPassOperationCCW = context->twoSidedStencil ? context->stencilPassOperationCCW : stat… in update()
1005 …state.stencilZFailOperationCCW = context->twoSidedStencil ? context->stencilZFailOperationCCW : st… in update()
1006 …state.noStencilMaskCCW = context->twoSidedStencil ? (context->stencilMaskCCW == 0xFF) : state.noSt… in update()
1007 …state.noStencilWriteMaskCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0xFF) : … in update()
1008 …state.stencilWriteMaskedCCW = context->twoSidedStencil ? (context->stencilWriteMaskCCW == 0x00) : … in update()
DSetupProcessor.cpp85 state.twoSidedStencil = context->stencilActive() && context->twoSidedStencil; in update()
DSetupProcessor.hpp53 bool twoSidedStencil : 1; member
DContext.hpp419 bool twoSidedStencil; member in sw::Context
DPixelProcessor.hpp55 bool twoSidedStencil : 1; member
DContext.cpp239 twoSidedStencil = false; in init()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DSetupRoutine.cpp113 if(state.twoSidedStencil) in generate()
134 if(state.twoSidedStencil) in generate()
DPixelRoutine.cpp325 if(state.twoSidedStencil) in stencilTest()
739 …if(!state.twoSidedStencil || (state.stencilPassOperationCCW == OPERATION_KEEP && state.stencilZFai… in writeStencil()
745 if(state.stencilWriteMasked && (!state.twoSidedStencil || state.stencilWriteMaskedCCW)) in writeStencil()
770 if(state.twoSidedStencil) in writeStencil()