Searched refs:typePart (Results 1 – 8 of 8) sorted by relevance
288 const char* typePart; in getShaderImageFormatQualifier() local304 case tcu::TextureFormat::FLOAT: typePart = "32f"; break; in getShaderImageFormatQualifier()305 case tcu::TextureFormat::HALF_FLOAT: typePart = "16f"; break; in getShaderImageFormatQualifier()307 case tcu::TextureFormat::UNSIGNED_INT32: typePart = "32ui"; break; in getShaderImageFormatQualifier()308 case tcu::TextureFormat::UNSIGNED_INT16: typePart = "16ui"; break; in getShaderImageFormatQualifier()309 case tcu::TextureFormat::UNSIGNED_INT8: typePart = "8ui"; break; in getShaderImageFormatQualifier()311 case tcu::TextureFormat::SIGNED_INT32: typePart = "32i"; break; in getShaderImageFormatQualifier()312 case tcu::TextureFormat::SIGNED_INT16: typePart = "16i"; break; in getShaderImageFormatQualifier()313 case tcu::TextureFormat::SIGNED_INT8: typePart = "8i"; break; in getShaderImageFormatQualifier()315 case tcu::TextureFormat::UNORM_INT16: typePart = "16"; break; in getShaderImageFormatQualifier()[all …]
759 const char* typePart; in getShaderImageFormatQualifier() local775 case tcu::TextureFormat::FLOAT: typePart = "32f"; break; in getShaderImageFormatQualifier()776 case tcu::TextureFormat::HALF_FLOAT: typePart = "16f"; break; in getShaderImageFormatQualifier()778 case tcu::TextureFormat::UNSIGNED_INT32: typePart = "32ui"; break; in getShaderImageFormatQualifier()779 case tcu::TextureFormat::UNSIGNED_INT16: typePart = "16ui"; break; in getShaderImageFormatQualifier()780 case tcu::TextureFormat::UNSIGNED_INT8: typePart = "8ui"; break; in getShaderImageFormatQualifier()782 case tcu::TextureFormat::SIGNED_INT32: typePart = "32i"; break; in getShaderImageFormatQualifier()783 case tcu::TextureFormat::SIGNED_INT16: typePart = "16i"; break; in getShaderImageFormatQualifier()784 case tcu::TextureFormat::SIGNED_INT8: typePart = "8i"; break; in getShaderImageFormatQualifier()786 case tcu::TextureFormat::UNORM_INT16: typePart = "16"; break; in getShaderImageFormatQualifier()[all …]
631 const char* typePart; in getShaderImageFormatQualifier() local648 case tcu::TextureFormat::FLOAT: typePart = "32f"; break; in getShaderImageFormatQualifier()649 case tcu::TextureFormat::HALF_FLOAT: typePart = "16f"; break; in getShaderImageFormatQualifier()651 case tcu::TextureFormat::UNSIGNED_INT64: typePart = "64ui"; break; in getShaderImageFormatQualifier()652 case tcu::TextureFormat::UNSIGNED_INT32: typePart = "32ui"; break; in getShaderImageFormatQualifier()654 case tcu::TextureFormat::UNSIGNED_INT16: typePart = "16ui"; break; in getShaderImageFormatQualifier()656 case tcu::TextureFormat::UNSIGNED_INT8: typePart = "8ui"; break; in getShaderImageFormatQualifier()658 case tcu::TextureFormat::SIGNED_INT64: typePart = "64i"; break; in getShaderImageFormatQualifier()659 case tcu::TextureFormat::SIGNED_INT32: typePart = "32i"; break; in getShaderImageFormatQualifier()661 case tcu::TextureFormat::SIGNED_INT16: typePart = "16i"; break; in getShaderImageFormatQualifier()[all …]
589 const char* typePart; in getShaderImageFormatQualifier() local605 case tcu::TextureFormat::FLOAT: typePart = "32f"; break; in getShaderImageFormatQualifier()606 case tcu::TextureFormat::HALF_FLOAT: typePart = "16f"; break; in getShaderImageFormatQualifier()608 case tcu::TextureFormat::UNSIGNED_INT32: typePart = "32ui"; break; in getShaderImageFormatQualifier()609 case tcu::TextureFormat::UNSIGNED_INT16: typePart = "16ui"; break; in getShaderImageFormatQualifier()610 case tcu::TextureFormat::UNSIGNED_INT8: typePart = "8ui"; break; in getShaderImageFormatQualifier()612 case tcu::TextureFormat::SIGNED_INT32: typePart = "32i"; break; in getShaderImageFormatQualifier()613 case tcu::TextureFormat::SIGNED_INT16: typePart = "16i"; break; in getShaderImageFormatQualifier()614 case tcu::TextureFormat::SIGNED_INT8: typePart = "8i"; break; in getShaderImageFormatQualifier()616 case tcu::TextureFormat::UNORM_INT16: typePart = "16"; break; in getShaderImageFormatQualifier()[all …]
174 const char* typePart; in getShaderImageFormatQualifier() local190 case tcu::TextureFormat::FLOAT: typePart = "32f"; break; in getShaderImageFormatQualifier()191 case tcu::TextureFormat::HALF_FLOAT: typePart = "16f"; break; in getShaderImageFormatQualifier()193 case tcu::TextureFormat::UNSIGNED_INT32: typePart = "32ui"; break; in getShaderImageFormatQualifier()194 case tcu::TextureFormat::UNSIGNED_INT16: typePart = "16ui"; break; in getShaderImageFormatQualifier()195 case tcu::TextureFormat::UNSIGNED_INT8: typePart = "8ui"; break; in getShaderImageFormatQualifier()197 case tcu::TextureFormat::SIGNED_INT32: typePart = "32i"; break; in getShaderImageFormatQualifier()198 case tcu::TextureFormat::SIGNED_INT16: typePart = "16i"; break; in getShaderImageFormatQualifier()199 case tcu::TextureFormat::SIGNED_INT8: typePart = "8i"; break; in getShaderImageFormatQualifier()201 case tcu::TextureFormat::UNORM_INT16: typePart = "16"; break; in getShaderImageFormatQualifier()[all …]
660 const char* typePart; in getShaderImageFormatQualifier() local676 case tcu::TextureFormat::FLOAT: typePart = "32f"; break; in getShaderImageFormatQualifier()677 case tcu::TextureFormat::HALF_FLOAT: typePart = "16f"; break; in getShaderImageFormatQualifier()679 case tcu::TextureFormat::UNSIGNED_INT64: typePart = "64ui"; break; in getShaderImageFormatQualifier()680 case tcu::TextureFormat::UNSIGNED_INT32: typePart = "32ui"; break; in getShaderImageFormatQualifier()681 case tcu::TextureFormat::UNSIGNED_INT16: typePart = "16ui"; break; in getShaderImageFormatQualifier()682 case tcu::TextureFormat::UNSIGNED_INT8: typePart = "8ui"; break; in getShaderImageFormatQualifier()684 case tcu::TextureFormat::SIGNED_INT64: typePart = "64i"; break; in getShaderImageFormatQualifier()685 case tcu::TextureFormat::SIGNED_INT32: typePart = "32i"; break; in getShaderImageFormatQualifier()686 case tcu::TextureFormat::SIGNED_INT16: typePart = "16i"; break; in getShaderImageFormatQualifier()[all …]
199 const char* typePart; in getShaderImageFormatQualifier() local212 case TextureFormat::FLOAT: typePart = "32f"; break; in getShaderImageFormatQualifier()213 case TextureFormat::HALF_FLOAT: typePart = "16f"; break; in getShaderImageFormatQualifier()215 case TextureFormat::UNSIGNED_INT32: typePart = "32ui"; break; in getShaderImageFormatQualifier()216 case TextureFormat::UNSIGNED_INT16: typePart = "16ui"; break; in getShaderImageFormatQualifier()217 case TextureFormat::UNSIGNED_INT8: typePart = "8ui"; break; in getShaderImageFormatQualifier()219 case TextureFormat::SIGNED_INT32: typePart = "32i"; break; in getShaderImageFormatQualifier()220 case TextureFormat::SIGNED_INT16: typePart = "16i"; break; in getShaderImageFormatQualifier()221 case TextureFormat::SIGNED_INT8: typePart = "8i"; break; in getShaderImageFormatQualifier()223 case TextureFormat::UNORM_INT16: typePart = "16"; break; in getShaderImageFormatQualifier()[all …]
433 const char* typePart = DE_NULL; in getShaderImageFormatQualifier() local449 case tcu::TextureFormat::FLOAT: typePart = "32f"; break; in getShaderImageFormatQualifier()450 case tcu::TextureFormat::HALF_FLOAT: typePart = "16f"; break; in getShaderImageFormatQualifier()452 case tcu::TextureFormat::UNSIGNED_INT32: typePart = "32ui"; break; in getShaderImageFormatQualifier()453 case tcu::TextureFormat::UNSIGNED_INT16: typePart = "16ui"; break; in getShaderImageFormatQualifier()454 case tcu::TextureFormat::UNSIGNED_INT8: typePart = "8ui"; break; in getShaderImageFormatQualifier()456 case tcu::TextureFormat::SIGNED_INT32: typePart = "32i"; break; in getShaderImageFormatQualifier()457 case tcu::TextureFormat::SIGNED_INT16: typePart = "16i"; break; in getShaderImageFormatQualifier()458 case tcu::TextureFormat::SIGNED_INT8: typePart = "8i"; break; in getShaderImageFormatQualifier()460 case tcu::TextureFormat::UNORM_INT16: typePart = "16"; break; in getShaderImageFormatQualifier()[all …]