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Searched refs:u_vector_foreach (Results 1 – 13 of 13) sorted by relevance

/third_party/mesa3d/src/util/tests/vector/
Dvector_test.cpp50 u_vector_foreach(element, &vector) in test()
76 u_vector_foreach(element, &vector) in test()
/third_party/mesa3d/src/util/
Du_vector.h101 #define u_vector_foreach(elem, queue) \ macro
/third_party/mesa3d/src/vulkan/wsi/
Dwsi_common_wayland.c95 u_vector_foreach(f, formats) in find_format()
153 u_vector_foreach(mod, &format->modifiers) in wsi_wl_format_add_modifier()
513 u_vector_foreach(f, &display->formats) in wsi_wl_display_finish()
775 u_vector_foreach(disp_fmt, &display.formats) { in wsi_wl_surface_get_formats()
813 u_vector_foreach(disp_fmt, &display.formats) { in wsi_wl_surface_get_formats2()
/third_party/mesa3d/src/util/perf/
Du_trace.c147 u_vector_foreach(payload, &chunk->payloads) in free_chunk()
509 u_vector_foreach(in_payload, &from_chunk->payloads) { in u_trace_clone_append()
/third_party/mesa3d/src/compiler/nir/
Dnir_opt_comparison_pre.c250 u_vector_foreach(a, &b->instructions) { in comparison_pre_block()
Dnir_lower_flrp.c654 u_vector_foreach(instr, &dead_flrp) in nir_lower_flrp()
/third_party/mesa3d/src/intel/vulkan/
Danv_batch_chain.c902 u_vector_foreach(bt_block, &cmd_buffer->bt_block_states) in anv_cmd_buffer_fini_batch_bo_chain()
1535 u_vector_foreach(bbo, &cmd_buffer->seen_bbos) { in relocate_cmd_buffer()
1591 u_vector_foreach(bbo, &cmd_buffer->seen_bbos) { in setup_execbuf_for_cmd_buffer()
1788 u_vector_foreach(bbo, &cmd_buffers[0]->seen_bbos) in setup_execbuf_for_cmd_buffers()
1797 u_vector_foreach(bbo, &cmd_buffers[i]->seen_bbos) { in setup_execbuf_for_cmd_buffers()
Danv_allocator.c267 u_vector_foreach(cleanup, &table->cleanups) { in anv_state_table_finish()
446 u_vector_foreach(cleanup, &pool->mmap_cleanups) in anv_block_pool_finish()
Danv_device.c2835 u_vector_foreach(bo, &device->cmd_buffer_being_decoded->seen_bbos) { in decode_get_bo()
/third_party/mesa3d/src/amd/common/
Dac_surface_modifier_test.c415 u_vector_foreach(cur, &test_entries) { in main()
Dac_nir_lower_ngg.c1004 u_vector_foreach(saved, &nogs_state->saved_uniforms) { in apply_reusable_variables()
/third_party/mesa3d/src/egl/drivers/dri2/
Dplatform_wayland.c974 u_vector_foreach(mod, &dri2_dpy->wl_modifiers[visual_idx]) { in create_wl_buffer()
/third_party/mesa3d/docs/relnotes/
D20.0.0.rst625 - util/vector: Fix u_vector_foreach when head rolls over