Searched refs:ubo_bind_count (Results 1 – 3 of 3) sorted by relevance
102 uint8_t ubo_bind_count[2]; member
369 if (res->ubo_bind_count[is_compute]) { in update_barriers()371 bind_count -= res->ubo_bind_count[is_compute]; in update_barriers()386 if (res->ubo_bind_count[0]) in update_barriers()
1067 res->ubo_bind_count[pstage == PIPE_SHADER_COMPUTE]--; in unbind_ubo()1109 new_res->ubo_bind_count[shader == PIPE_SHADER_COMPUTE]++; in zink_set_constant_buffer()3809 … ((res->ubo_bind_count[0] ? BITFIELD_RANGE(TC_BINDING_UBO_VS, (PIPE_SHADER_TYPES - 1)) : 0) | in rebind_buffer()3810 (res->ubo_bind_count[1] ? BITFIELD_BIT(TC_BINDING_UBO_CS) : 0)); in rebind_buffer()