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Searched refs:ubo_bind_mask (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_resource.h105 uint32_t ubo_bind_mask[PIPE_SHADER_TYPES]; member
Dzink_draw.cpp387 pipeline |= find_pipeline_bits(res->ubo_bind_mask); in update_barriers()
Dzink_context.c1066 res->ubo_bind_mask[pstage] &= ~BITFIELD_BIT(slot); in unbind_ubo()
1110 new_res->ubo_bind_mask[shader] |= BITFIELD_BIT(index); in zink_set_constant_buffer()
3812 u_foreach_bit(slot, res->ubo_bind_mask[shader]) { in rebind_buffer()