Searched refs:ubo_bind_mask (Results 1 – 3 of 3) sorted by relevance
105 uint32_t ubo_bind_mask[PIPE_SHADER_TYPES]; member
387 pipeline |= find_pipeline_bits(res->ubo_bind_mask); in update_barriers()
1066 res->ubo_bind_mask[pstage] &= ~BITFIELD_BIT(slot); in unbind_ubo()1110 new_res->ubo_bind_mask[shader] |= BITFIELD_BIT(index); in zink_set_constant_buffer()3812 u_foreach_bit(slot, res->ubo_bind_mask[shader]) { in rebind_buffer()