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Searched refs:upgraded_depth (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_texture.c493 tex->upgraded_depth = new_tex->upgraded_depth; in si_reallocate_texture_inplace()
939 tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT && in si_texture_create_object()
Dsi_pipe.h372 bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */ member
Dsi_descriptors.c435 if (tex && tex->upgraded_depth && sview && !sview->is_stencil_sampler) in si_set_sampler_state_desc()
Dsi_state.c3843 if (tex->upgraded_depth && !is_stencil) { in gfx10_make_texture_descriptor()