Searched refs:upgraded_depth (Results 1 – 4 of 4) sorted by relevance
493 tex->upgraded_depth = new_tex->upgraded_depth; in si_reallocate_texture_inplace()939 tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT && in si_texture_create_object()
372 bool upgraded_depth : 1; /* upgraded from unorm to Z32_FLOAT */ member
435 if (tex && tex->upgraded_depth && sview && !sview->is_stencil_sampler) in si_set_sampler_state_desc()
3843 if (tex->upgraded_depth && !is_stencil) { in gfx10_make_texture_descriptor()