Searched refs:useSRGB (Results 1 – 1 of 1) sorted by relevance
248 const bool useSRGB = m_rtType == RENDERTARGETTYPE_SRGB_FBO; in init() local276 …m_refColorBuffer = new TextureLevel(TextureFormat(useSRGB ? TextureFormat::sRGBA : TextureFormat::… in init()280 const deUint32 format = useSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8; in init()317 if (glu::isContextTypeGLCore(m_context.getRenderContext().getType()) && useSRGB) in init()