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Searched refs:use_32bit_pointers (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_private.h1616 bool use_32bit_pointers) in radv_emit_shader_pointer_head() argument
1618 radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * (use_32bit_pointers ? 1 : 2), 0)); in radv_emit_shader_pointer_head()
1624 bool use_32bit_pointers) in radv_emit_shader_pointer_body() argument
1628 if (use_32bit_pointers) { in radv_emit_shader_pointer_body()
1639 bool use_32bit_pointers = !global; in radv_emit_shader_pointer() local
1641 radv_emit_shader_pointer_head(cs, sh_offset, 1, use_32bit_pointers); in radv_emit_shader_pointer()
1642 radv_emit_shader_pointer_body(device, cs, va, use_32bit_pointers); in radv_emit_shader_pointer()
Dradv_shader_args.c53 bool use_32bit_pointers = idx != AC_UD_SCRATCH_RING_OFFSETS; in set_loc_shader_ptr() local
55 set_loc_shader(args, idx, sgpr_idx, use_32bit_pointers ? 1 : 2); in set_loc_shader_ptr()