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Searched refs:use_interpolated_input_intrinsics (Results 1 – 16 of 16) sorted by relevance

/third_party/mesa3d/src/panfrost/midgard/
Dmidgard_compile.h94 .use_interpolated_input_intrinsics = true,
/third_party/mesa3d/src/panfrost/bifrost/
Dbifrost_compile.h88 .use_interpolated_input_intrinsics = true,
/third_party/mesa3d/src/asahi/compiler/
Dagx_compile.h225 .use_interpolated_input_intrinsics = true,
/third_party/mesa3d/src/gallium/drivers/i915/
Di915_screen.c120 .use_interpolated_input_intrinsics = true,
160 .use_interpolated_input_intrinsics = true,
/third_party/mesa3d/src/intel/compiler/
Dbrw_compiler.c46 .use_interpolated_input_intrinsics = true, \
/third_party/mesa3d/src/gallium/drivers/softpipe/
Dsp_screen.c90 .use_interpolated_input_intrinsics = true,
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir.c71 .use_interpolated_input_intrinsics = true,
127 .use_interpolated_input_intrinsics = true,
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_screen.c602 .use_interpolated_input_intrinsics = true,
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_get.c1045 .use_interpolated_input_intrinsics = true, in si_init_screen_get_functions()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_screen.c991 .use_interpolated_input_intrinsics = true,
/third_party/mesa3d/src/compiler/nir/
Dnir_lower_io.c258 nir->options->use_interpolated_input_intrinsics && in emit_load()
612 if (options->use_interpolated_input_intrinsics || in nir_lower_io_block()
Dnir.h3679 bool use_interpolated_input_intrinsics; member
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_pipe_common.c1345 .use_interpolated_input_intrinsics = true, in r600_common_screen_init()
/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.c94 .use_interpolated_input_intrinsics = true, in radv_get_nir_options()
/third_party/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi.c3218 .use_interpolated_input_intrinsics = true,
/third_party/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_from_nir.cpp3294 op.use_interpolated_input_intrinsics = true; in nvir_nir_shader_compiler_options()