Searched refs:use_lm (Results 1 – 2 of 2) sorted by relevance
170 ComposeShaderBitmapGM(bool use_lm) : fUseLocalMatrix(use_lm) {} in ComposeShaderBitmapGM() argument
169 ComposeShaderBitmapGM(bool use_lm) : fUseLocalMatrix(use_lm) {} in ComposeShaderBitmapGM() argument