Searched refs:use_ngg_culling (Results 1 – 12 of 12) sorted by relevance
86 assert(sctx->screen->use_ngg_culling); in si_emit_cull_state()461 if (ctx->screen->use_ngg_culling) in si_set_viewport_states()
460 if (ctx->screen->use_ngg_culling) in si_begin_new_gfx_cs()
84 if (sel->screen->use_ngg_culling) in si_get_ir_cache_key()986 if (sel->screen->use_ngg_culling) in gfx10_is_ngg_passthrough()2982 sscreen->use_ngg_culling && in si_create_shader_selector()
545 bool use_ngg_culling; member
1282 sscreen->use_ngg_culling = sscreen->use_ngg && in radeonsi_screen_create_impl()
1107 if (sctx->screen->use_ngg_culling) in si_bind_rs_state()2965 if (sctx->screen->use_ngg_culling) in si_set_framebuffer_state()
272 if (GFX_VERSION >= GFX10 && sctx->screen->use_ngg_culling) in si_update_shaders()
267 bool use_ngg_culling; member
906 if (!device->physical_device->use_ngg_culling) in radv_consider_culling()
220 if (device->physical_device->use_ngg_culling) in radv_get_hash_flags()
713 device->use_ngg_culling = in radv_physical_device_try_create()
6539 if (cmd_buffer->device->physical_device->use_ngg_culling && in radv_emit_all_graphics_states()