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Searched refs:use_rectlist (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_fast_clear.c340 .use_rectlist = true, in create_pipeline()
389 .use_rectlist = true, in create_pipeline()
438 .use_rectlist = true, in create_pipeline()
Dradv_meta_blit2d.c852 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in blit2d_init_color_pipeline()
1043 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in blit2d_init_depth_only_pipeline()
1247 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in blit2d_init_stencil_only_pipeline()
Dradv_meta_resolve_fs.c293 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in create_resolve_pipeline()
635 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in create_depth_stencil_resolve_pipeline()
Dradv_meta_decompress.c350 .use_rectlist = true, in create_pipeline()
Dradv_meta_resolve.c247 .use_rectlist = true, in create_pipeline()
Dradv_meta_blit.c841 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {.use_rectlist = true}; in build_pipeline()
Dradv_meta_clear.c292 .use_rectlist = true, in create_color_pipeline()
629 .use_rectlist = true, in create_depthstencil_pipeline()
Dradv_pipeline.c1491 if (extra && extra->use_rectlist) { in radv_pipeline_init_input_assembly_state()
1574 if (extra && extra->use_rectlist) { in radv_pipeline_init_dynamic_state()
5263 if (extra && extra->use_rectlist) { in radv_pipeline_generate_vgt_gs_out()
Dradv_private.h1878 bool use_rectlist; member