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Searched refs:uses_dynamic_stride (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_pipeline.c1689 pipeline->graphics.uses_dynamic_stride = true; in radv_pipeline_init_dynamic_state()
2565 bool uses_dynamic_stride = false; in radv_generate_graphics_pipeline_key() local
2584 uses_dynamic_stride = true; in radv_generate_graphics_pipeline_key()
2644 if (!uses_dynamic_stride) { in radv_generate_graphics_pipeline_key()
Dradv_private.h1813 bool uses_dynamic_stride; member
Dradv_cmd_buffer.c3386 if (pipeline->graphics.uses_dynamic_stride) { in radv_flush_vertex_descriptors()