Searched refs:uses_vertexid (Results 1 – 12 of 12) sorted by relevance
117 boolean uses_vertexid; member
699 info->uses_vertexid = TRUE; in scan_declaration()
137 if (shader->info.uses_vertexid) { in vs_exec_run_linear()
1305 bool uses_vertexid; member
2947 prog_data->uses_vertexid = true; in brw_compile_vs()
245 info->uses_vertexid = 1; in scan_instruction()
1323 vs_prog_data->uses_vertexid; in crocus_update_compiled_vs()1328 ice->state.vs_uses_vertexid != vs_prog_data->uses_vertexid || in crocus_update_compiled_vs()1337 ice->state.vs_uses_vertexid = vs_prog_data->uses_vertexid; in crocus_update_compiled_vs()
7736 if (vs_prog_data->uses_vertexid) {
478 if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) { in genX()494 if (vs_prog_data->uses_vertexid) { in genX()526 vs_prog_data->uses_vertexid); in genX()761 if (vs_prog_data->uses_vertexid) in genX()
102 const bool needs_svgs_elem = vs_prog_data->uses_vertexid || in emit_vertex_input()234 sgvs.VertexIDEnable = vs_prog_data->uses_vertexid; in emit_vertex_input()
5331 if (emit->info.uses_vertexid) { in emit_temporaries_declaration()10471 if (emit->info.uses_vertexid) in emit_pre_helpers()
6570 if (vs_prog_data->uses_vertexid) { in iris_upload_dirty_render_state()