Searched refs:util_queue_fence_is_signalled (Results 1 – 15 of 15) sorted by relevance
116 util_queue_fence_is_signalled(struct util_queue_fence *fence) in util_queue_fence_is_signalled() function150 util_queue_fence_is_signalled(struct util_queue_fence *fence) in util_queue_fence_is_signalled() function162 if (unlikely(!util_queue_fence_is_signalled(fence))) in util_queue_fence_wait()183 if (util_queue_fence_is_signalled(fence)) in util_queue_fence_wait_timeout()
648 if (util_queue_fence_is_signalled(fence)) in util_queue_drop_job()
87 if (!util_queue_fence_is_signalled(&mfence->ready)) { in tc_fence_finish()
3094 if (!util_queue_fence_is_signalled(&mfence->ready)) in zink_flush()3213 !util_queue_fence_is_signalled(&zink_batch_state(fence)->flush_completed)) in zink_check_batch_completion()
45 if (!util_queue_fence_is_signalled(&fence->ready)) { in fence_flush()
285 if (!util_queue_fence_is_signalled(&last->fence)) { in _mesa_glthread_finish()
495 return util_queue_fence_is_signalled(&hwcso->ready); in ir3_is_parallel_shader_compilation_finished()
277 if (!util_queue_fence_is_signalled(&sfence->ready)) { in si_fence_finish()
1060 return util_queue_fence_is_signalled(&sel->ready); in si_is_parallel_shader_compilation_finished()
2330 if (unlikely(!util_queue_fence_is_signalled(¤t->ready))) { in si_shader_select_with_key()2387 if (unlikely(!util_queue_fence_is_signalled(&iter->ready))) { in si_shader_select_with_key()
253 assert(util_queue_fence_is_signalled(&buf_list->driver_flushed_fence)); in tc_begin_next_buffer_list()302 tc_assert(util_queue_fence_is_signalled(&next->fence)); in tc_add_sized_call()334 return util_queue_fence_is_signalled(&last->fence) && in tc_is_sync()348 if (!util_queue_fence_is_signalled(&last->fence)) { in _tc_sync()404 if (prefer_async || !util_queue_fence_is_signalled(&last->fence)) in threaded_context_flush()662 if (!util_queue_fence_is_signalled(&buf_list->driver_flushed_fence) && in tc_is_buffer_busy()4153 if (!util_queue_fence_is_signalled(&tc->buffer_lists[i].driver_flushed_fence)) in tc_destroy()
1495 assert(util_queue_fence_is_signalled(&fence->submitted)); in amdgpu_cs_submit_ib()1518 assert(util_queue_fence_is_signalled(&fence->submitted)); in amdgpu_cs_submit_ib()
2114 if (!util_queue_fence_is_signalled(&fence->fence) || in lvp_GetFenceStatus()2224 if (!util_queue_fence_is_signalled(&fence->fence)) { in lvp_WaitForFences()
2692 assert(!util_queue_fence_is_signalled(&shader->ready)); in iris_create_shader_state()2947 return util_queue_fence_is_signalled(&first->ready); in iris_is_parallel_shader_compilation_finished()
1042 bool driver = util_queue_fence_is_signalled(&record->driver_finished); in dd_report_hang()