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Searched refs:util_res_sample_count (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_surface.c321 for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++) { in llvmpipe_clear_render_target()
390 for (unsigned s = 0; s < util_res_sample_count(dst->texture); s++) in llvmpipe_clear_depth_stencil()
433 for (unsigned s = 0; s < util_res_sample_count(tex); s++) in llvmpipe_clear_texture()
439 for (unsigned s = 0; s < util_res_sample_count(tex); s++) { in llvmpipe_clear_texture()
Dlp_scene.c179 ssurf->nr_samples = util_res_sample_count(psurf->texture); in init_scene_texture()
Dlp_texture.c85 unsigned num_samples = util_res_sample_count(pt); in llvmpipe_texture_layout()
Dlp_state_fs.c4178 key->zsbuf_nr_samples = util_res_sample_count(lp->framebuffer.zsbuf->texture); in make_variant_key()
4229 key->cbuf_nr_samples[i] = util_res_sample_count(lp->framebuffer.cbufs[i]->texture); in make_variant_key()
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_inlines.h908 static inline unsigned util_res_sample_count(struct pipe_resource *res) in util_res_sample_count() function