/third_party/glslang/Test/ |
D | spv.shaderBallotAMD.comp | 13 uvec2 uv; 26 uv = minInvocationsAMD(uv); 36 uv = maxInvocationsAMD(uv); 46 uv = addInvocationsAMD(uv); 56 uv = minInvocationsNonUniformAMD(uv); 66 uv = maxInvocationsNonUniformAMD(uv); 76 uv = addInvocationsNonUniformAMD(uv); 86 uv = minInvocationsInclusiveScanAMD(uv); 96 uv = maxInvocationsInclusiveScanAMD(uv); 106 uv = addInvocationsInclusiveScanAMD(uv); [all …]
|
D | spv.int64.frag | 46 uvec2 uv; 59 u64v = uv; // uint -> uint64 60 uv = uvec2(u64v); // uint64 -> uint 80 uv = uvec2(i64v); // int64 -> uint 81 i64v = i64vec2(uv); // uint -> int64 90 uvec3 uv; 109 u64v /= uv; 112 u64v = u64v + uv; 114 u64v = u64v * uv; 120 i64 = i64 >> uv.y; [all …]
|
D | spv.int32.frag | 114 uvec3 uv; 134 uv /= u32v; 135 uv %= i32; 137 uv = u32v + uv; 139 uv = u32v * uv; 148 uv = u32v << i; 153 b = (u32v.x > uv.y); 155 b = (u32v.y >= uv.x); 159 uv |= i32; 162 uv = u32v & uv; [all …]
|
D | spv.vulkan110.int16.frag | 115 uvec3 uv; 135 uv /= u16v; 136 uv %= i16; 138 uv = u16v + uv; 140 uv = u16v * uv; 149 uv = u16v << i; 154 b = (u16v.x > uv.y); 156 b = (u16v.y >= uv.x); 160 uv |= i16; 163 uv = u16v & uv; [all …]
|
D | spv.int16.frag | 115 uvec3 uv; 135 uv /= u16v; 136 uv %= i16; 138 uv = u16v + uv; 140 uv = u16v * uv; 149 uv = u16v << i; 154 b = (u16v.x > uv.y); 156 b = (u16v.y >= uv.x); 160 uv |= i16; 163 uv = u16v & uv; [all …]
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/tesc/ |
D | tess-fixed-input-array-builtin-array.invalid.asm.tesc | 7 vec2 uv; 13 vec2 uv; 24 vec2 uv; 29 vec2 uv; 39 _output.uv = p_1[i].uv; 46 _output.EdgeTess[0] = (vec2(1.0) + _patch[0].uv).x; 47 _output.EdgeTess[1] = (vec2(1.0) + _patch[0].uv).x; 48 _output.EdgeTess[2] = (vec2(1.0) + _patch[0].uv).x; 49 _output.InsideTess = (vec2(1.0) + _patch[0].uv).x; 57 p_1[0].uv = p[0].uv; [all …]
|
/third_party/skia/third_party/externals/tint/test/bug/tint/ |
D | 749.spvasm.expected.glsl | 803 vec2 uv = vec2(0.0f, 0.0f); 804 vec2 x_717 = uv; 805 uv = vec2(0.0f, 0.0f); 806 uv = x_717; 821 vec2 x_723 = uv; 822 uv = vec2(0.0f, 0.0f); 823 uv = x_723; 850 vec2 x_759 = uv; 851 uv = vec2(0.0f, 0.0f); 852 uv = x_759; [all …]
|
D | 749.spvasm.expected.hlsl | 802 float2 uv = float2(0.0f, 0.0f); 803 const float2 x_717 = uv; 804 uv = float2(0.0f, 0.0f); 805 uv = x_717; 820 const float2 x_723 = uv; 821 uv = float2(0.0f, 0.0f); 822 uv = x_723; 849 const float2 x_759 = uv; 850 uv = float2(0.0f, 0.0f); 851 uv = x_759; [all …]
|
D | 749.spvasm.expected.wgsl | 776 var uv : vec2<f32>; 777 let x_717 : vec2<f32> = uv; 778 uv = vec2<f32>(0.0, 0.0); 779 uv = x_717; 790 let x_723 : vec2<f32> = uv; 791 uv = vec2<f32>(0.0, 0.0); 792 uv = x_723; 813 let x_759 : vec2<f32> = uv; 814 uv = vec2<f32>(0.0, 0.0); 815 uv = x_759; [all …]
|
D | 749.spvasm.expected.msl | 810 float2 uv = 0.0f; 811 float2 const x_717 = uv; 812 uv = float2(0.0f, 0.0f); 813 uv = x_717; 828 float2 const x_723 = uv; 829 uv = float2(0.0f, 0.0f); 830 uv = x_723; 857 float2 const x_759 = uv; 858 uv = float2(0.0f, 0.0f); 859 uv = x_759; [all …]
|
D | 749.spvasm.expected.spvasm | 48 OpName %uv "uv" 1293 %uv = OpVariable %_ptr_Function_v2float Function %168 1294 %874 = OpLoad %v2float %uv 1295 OpStore %uv %876 1296 OpStore %uv %874 1311 %886 = OpLoad %v2float %uv 1312 OpStore %uv %876 1313 OpStore %uv %886 1339 %901 = OpLoad %v2float %uv 1340 OpStore %uv %876 [all …]
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/tesc/ |
D | tess-fixed-input-array-builtin-array.invalid.multi-patch.asm.tesc | 50 float2 uv; 56 float2 uv; 67 float2 uv; 72 float2 uv; 93 _output.uv = p[i].uv; 101 _output.EdgeTess[0] = (float2(1.0) + _patch[0].uv).x; 102 _output.EdgeTess[1] = (float2(1.0) + _patch[0].uv).x; 103 _output.EdgeTess[2] = (float2(1.0) + _patch[0].uv).x; 104 _output.InsideTess = (float2(1.0) + _patch[0].uv).x; 116 p[0].uv = gl_in[0].p.uv; [all …]
|
D | tess-fixed-input-array-builtin-array.invalid.asm.tesc | 50 float2 uv; 56 float2 uv; 67 float2 uv; 72 float2 uv; 92 _output.uv = p[i].uv; 100 _output.EdgeTess[0] = (float2(1.0) + _patch[0].uv).x; 101 _output.EdgeTess[1] = (float2(1.0) + _patch[0].uv).x; 102 _output.EdgeTess[2] = (float2(1.0) + _patch[0].uv).x; 103 _output.InsideTess = (float2(1.0) + _patch[0].uv).x; 117 p[0].uv = gl_in[0].VertexOutput_uv; [all …]
|
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/texture/conversion/ufloat_negative_values/ |
D | b10g11r11-ufloat-pack32.amber | 23 ivec2 uv = ivec2(gl_GlobalInvocationID.xy); 24 vec4 color = vec4(uv.x - uv.y, uv.y, -uv.y, 1); 25 imageStore(texture, uv, color); 45 ivec2 uv = ivec2(x, y); 46 vec4 color = imageLoad(texture, uv); 49 vec4 ref = max(vec4(uv.x - uv.y, uv.y, -uv.y, 1), vec4(0));
|
/third_party/node/deps/npm/node_modules/execa/lib/ |
D | errname.js | 9 let uv; variable 12 uv = process.binding('uv'); 14 if (typeof uv.errname !== 'function') { 19 uv = null; 22 function errname(uv, code) { argument 23 if (uv) { 24 return uv.errname(code); 34 module.exports = code => errname(uv, code);
|
/third_party/glslang/Test/baseResults/ |
D | hlsl.structarray.flatten.geom.out | 10 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 11 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 15 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 19 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 20 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 26 0:20 uv: direct index for structure ( temp 2-component vector of float) 27 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 30 0:20 uv: direct index for structure ( temp 2-component vector of float) 31 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 32 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) [all …]
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | bake_gradient.comp | 22 vec4 uv = (vec2(gl_GlobalInvocationID.xy) * _46.uInvSize.xy).xyxy + (_46.uInvSize * 0.5); 23 float h = textureLod(uHeight, uv.xy, 0.0).x; 24 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x; 25 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x; 26 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x; 27 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x; 29 vec2 displacement = textureLod(uDisplacement, uv.zw, 0.0).xy * 1.2000000476837158203125; 30 …ec2 dDdx = (textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(1, 0)).xy - textureLodOffset(uDispla… 31 …ec2 dDdy = (textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(0, 1)).xy - textureLodOffset(uDispla…
|
/third_party/skia/third_party/externals/spirv-cross/include/spirv_cross/ |
D | sampler.hpp | 46 inline virtual T sample(glm::vec2 uv, float bias) in sample() 48 return sampleLod(uv, bias); in sample() 51 inline virtual T sampleLod(glm::vec2 uv, float lod) in sampleLod() 55 uv.x = wrap(uv.x, wrap_s, mips[0].width); in sampleLod() 56 uv.y = wrap(uv.y, wrap_t, mips[0].height); in sampleLod() 57 glm::vec2 uv_full = uv * glm::vec2(mips[0].width, mips[0].height); in sampleLod() 100 inline T texture(const sampler2DBase<T> &samp, const glm::vec2 &uv, float bias = 0.0f) in texture() argument 102 return samp.sample(uv, bias); in texture()
|
/third_party/skia/third_party/externals/spirv-cross/shaders/comp/ |
D | bake_gradient.comp | 24 vec4 uv = (vec2(gl_GlobalInvocationID.xy) * uInvSize.xy).xyxy + 0.5 * uInvSize; 26 float h = textureLod(uHeight, uv.xy, 0.0).x; 29 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x; 30 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(+1, 0)).x; 31 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x; 32 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, +1)).x; 36 vec2 displacement = LAMBDA * textureLod(uDisplacement, uv.zw, 0.0).xy; 40 textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(+1, 0)).xy - 41 textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(-1, 0)).xy); 43 textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(0, +1)).xy - [all …]
|
/third_party/node/test/parallel/ |
D | test-uv-errno.js | 12 const uv = internalBinding('uv'); constant 13 const keys = Object.keys(uv); 19 const err = _errnoException(uv[key], 'test'); 20 const name = uv.errname(uv[key]); 21 assert.strictEqual(getSystemErrorName(uv[key]), name);
|
D | test-uv-binding-constant.js | 7 const uv = internalBinding('uv'); constant 12 const keys = Object.keys(uv); 15 const val = uv[key]; 16 assert.throws(() => uv[key] = 1, TypeError); 17 assert.strictEqual(uv[key], val);
|
D | test-uv-errmap.js | 12 const uv = internalBinding('uv'); constant 13 const uvKeys = Object.keys(uv); 21 const err = _errnoException(uv[key]); 22 const name = uv.errname(uv[key]);
|
/third_party/grpc/third_party/ |
D | libuv.BUILD | 2 "include/uv.h", 3 "include/uv/errno.h", 4 "include/uv/threadpool.h", 5 "include/uv/version.h", 6 "include/uv/tree.h", 10 "include/uv/unix.h", 17 "include/uv/linux.h", 22 "include/uv/android-ifaddrs.h", 26 "include/uv/darwin.h", 30 "include/uv/win.h", [all …]
|
/third_party/libuv/ |
D | BUILD.gn | 87 "src/uv-common.c", 88 "src/uv-data-getter-setters.c", 122 shared_library("uv") { 141 "src/uv-common.c", 142 "src/uv-data-getter-setters.c", 321 ohos_shared_library("uv") { 339 output_name = "uv" 345 sources = [ "include/uv_ndk/uv.h" ] 349 dest_dir = "$ndk_headers_out_dir/uv" 351 "include/uv/aix.h", [all …]
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vulkan/frag/ |
D | separate-sampler-texture-array.vk.frag | 14 vec4 sample_func(vec2 uv, mediump sampler2D SPIRV_Cross_CombineduTexturesamp[4]) 16 return texture(SPIRV_Cross_CombineduTexturesamp[2], uv); 19 vec4 sample_func_dual(vec2 uv, mediump sampler2D SPIRV_Cross_Combinedtexsamp) 21 return texture(SPIRV_Cross_Combinedtexsamp, uv); 24 vec4 sample_func_dual_array(vec2 uv, mediump sampler2D SPIRV_Cross_Combinedtexsamp[4]) 26 return texture(SPIRV_Cross_Combinedtexsamp[1], uv);
|