Home
last modified time | relevance | path

Searched refs:uv (Results 1 – 25 of 338) sorted by relevance

12345678910>>...14

/third_party/glslang/Test/
Dspv.shaderBallotAMD.comp13 uvec2 uv;
26 uv = minInvocationsAMD(uv);
36 uv = maxInvocationsAMD(uv);
46 uv = addInvocationsAMD(uv);
56 uv = minInvocationsNonUniformAMD(uv);
66 uv = maxInvocationsNonUniformAMD(uv);
76 uv = addInvocationsNonUniformAMD(uv);
86 uv = minInvocationsInclusiveScanAMD(uv);
96 uv = maxInvocationsInclusiveScanAMD(uv);
106 uv = addInvocationsInclusiveScanAMD(uv);
[all …]
Dspv.int64.frag46 uvec2 uv;
59 u64v = uv; // uint -> uint64
60 uv = uvec2(u64v); // uint64 -> uint
80 uv = uvec2(i64v); // int64 -> uint
81 i64v = i64vec2(uv); // uint -> int64
90 uvec3 uv;
109 u64v /= uv;
112 u64v = u64v + uv;
114 u64v = u64v * uv;
120 i64 = i64 >> uv.y;
[all …]
Dspv.int32.frag114 uvec3 uv;
134 uv /= u32v;
135 uv %= i32;
137 uv = u32v + uv;
139 uv = u32v * uv;
148 uv = u32v << i;
153 b = (u32v.x > uv.y);
155 b = (u32v.y >= uv.x);
159 uv |= i32;
162 uv = u32v & uv;
[all …]
Dspv.vulkan110.int16.frag115 uvec3 uv;
135 uv /= u16v;
136 uv %= i16;
138 uv = u16v + uv;
140 uv = u16v * uv;
149 uv = u16v << i;
154 b = (u16v.x > uv.y);
156 b = (u16v.y >= uv.x);
160 uv |= i16;
163 uv = u16v & uv;
[all …]
Dspv.int16.frag115 uvec3 uv;
135 uv /= u16v;
136 uv %= i16;
138 uv = u16v + uv;
140 uv = u16v * uv;
149 uv = u16v << i;
154 b = (u16v.x > uv.y);
156 b = (u16v.y >= uv.x);
160 uv |= i16;
163 uv = u16v & uv;
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/tesc/
Dtess-fixed-input-array-builtin-array.invalid.asm.tesc7 vec2 uv;
13 vec2 uv;
24 vec2 uv;
29 vec2 uv;
39 _output.uv = p_1[i].uv;
46 _output.EdgeTess[0] = (vec2(1.0) + _patch[0].uv).x;
47 _output.EdgeTess[1] = (vec2(1.0) + _patch[0].uv).x;
48 _output.EdgeTess[2] = (vec2(1.0) + _patch[0].uv).x;
49 _output.InsideTess = (vec2(1.0) + _patch[0].uv).x;
57 p_1[0].uv = p[0].uv;
[all …]
/third_party/skia/third_party/externals/tint/test/bug/tint/
D749.spvasm.expected.glsl803 vec2 uv = vec2(0.0f, 0.0f);
804 vec2 x_717 = uv;
805 uv = vec2(0.0f, 0.0f);
806 uv = x_717;
821 vec2 x_723 = uv;
822 uv = vec2(0.0f, 0.0f);
823 uv = x_723;
850 vec2 x_759 = uv;
851 uv = vec2(0.0f, 0.0f);
852 uv = x_759;
[all …]
D749.spvasm.expected.hlsl802 float2 uv = float2(0.0f, 0.0f);
803 const float2 x_717 = uv;
804 uv = float2(0.0f, 0.0f);
805 uv = x_717;
820 const float2 x_723 = uv;
821 uv = float2(0.0f, 0.0f);
822 uv = x_723;
849 const float2 x_759 = uv;
850 uv = float2(0.0f, 0.0f);
851 uv = x_759;
[all …]
D749.spvasm.expected.wgsl776 var uv : vec2<f32>;
777 let x_717 : vec2<f32> = uv;
778 uv = vec2<f32>(0.0, 0.0);
779 uv = x_717;
790 let x_723 : vec2<f32> = uv;
791 uv = vec2<f32>(0.0, 0.0);
792 uv = x_723;
813 let x_759 : vec2<f32> = uv;
814 uv = vec2<f32>(0.0, 0.0);
815 uv = x_759;
[all …]
D749.spvasm.expected.msl810 float2 uv = 0.0f;
811 float2 const x_717 = uv;
812 uv = float2(0.0f, 0.0f);
813 uv = x_717;
828 float2 const x_723 = uv;
829 uv = float2(0.0f, 0.0f);
830 uv = x_723;
857 float2 const x_759 = uv;
858 uv = float2(0.0f, 0.0f);
859 uv = x_759;
[all …]
D749.spvasm.expected.spvasm48 OpName %uv "uv"
1293 %uv = OpVariable %_ptr_Function_v2float Function %168
1294 %874 = OpLoad %v2float %uv
1295 OpStore %uv %876
1296 OpStore %uv %874
1311 %886 = OpLoad %v2float %uv
1312 OpStore %uv %876
1313 OpStore %uv %886
1339 %901 = OpLoad %v2float %uv
1340 OpStore %uv %876
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/tesc/
Dtess-fixed-input-array-builtin-array.invalid.multi-patch.asm.tesc50 float2 uv;
56 float2 uv;
67 float2 uv;
72 float2 uv;
93 _output.uv = p[i].uv;
101 _output.EdgeTess[0] = (float2(1.0) + _patch[0].uv).x;
102 _output.EdgeTess[1] = (float2(1.0) + _patch[0].uv).x;
103 _output.EdgeTess[2] = (float2(1.0) + _patch[0].uv).x;
104 _output.InsideTess = (float2(1.0) + _patch[0].uv).x;
116 p[0].uv = gl_in[0].p.uv;
[all …]
Dtess-fixed-input-array-builtin-array.invalid.asm.tesc50 float2 uv;
56 float2 uv;
67 float2 uv;
72 float2 uv;
92 _output.uv = p[i].uv;
100 _output.EdgeTess[0] = (float2(1.0) + _patch[0].uv).x;
101 _output.EdgeTess[1] = (float2(1.0) + _patch[0].uv).x;
102 _output.EdgeTess[2] = (float2(1.0) + _patch[0].uv).x;
103 _output.InsideTess = (float2(1.0) + _patch[0].uv).x;
117 p[0].uv = gl_in[0].VertexOutput_uv;
[all …]
/third_party/vk-gl-cts/external/vulkancts/data/vulkan/amber/texture/conversion/ufloat_negative_values/
Db10g11r11-ufloat-pack32.amber23 ivec2 uv = ivec2(gl_GlobalInvocationID.xy);
24 vec4 color = vec4(uv.x - uv.y, uv.y, -uv.y, 1);
25 imageStore(texture, uv, color);
45 ivec2 uv = ivec2(x, y);
46 vec4 color = imageLoad(texture, uv);
49 vec4 ref = max(vec4(uv.x - uv.y, uv.y, -uv.y, 1), vec4(0));
/third_party/node/deps/npm/node_modules/execa/lib/
Derrname.js9 let uv; variable
12 uv = process.binding('uv');
14 if (typeof uv.errname !== 'function') {
19 uv = null;
22 function errname(uv, code) { argument
23 if (uv) {
24 return uv.errname(code);
34 module.exports = code => errname(uv, code);
/third_party/glslang/Test/baseResults/
Dhlsl.structarray.flatten.geom.out10 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
11 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
15 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
19 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
20 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
26 0:20 uv: direct index for structure ( temp 2-component vector of float)
27 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
30 0:20 uv: direct index for structure ( temp 2-component vector of float)
31 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
32 … of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Dbake_gradient.comp22 vec4 uv = (vec2(gl_GlobalInvocationID.xy) * _46.uInvSize.xy).xyxy + (_46.uInvSize * 0.5);
23 float h = textureLod(uHeight, uv.xy, 0.0).x;
24 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
25 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(1, 0)).x;
26 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
27 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, 1)).x;
29 vec2 displacement = textureLod(uDisplacement, uv.zw, 0.0).xy * 1.2000000476837158203125;
30 …ec2 dDdx = (textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(1, 0)).xy - textureLodOffset(uDispla…
31 …ec2 dDdy = (textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(0, 1)).xy - textureLodOffset(uDispla…
/third_party/skia/third_party/externals/spirv-cross/include/spirv_cross/
Dsampler.hpp46 inline virtual T sample(glm::vec2 uv, float bias) in sample()
48 return sampleLod(uv, bias); in sample()
51 inline virtual T sampleLod(glm::vec2 uv, float lod) in sampleLod()
55 uv.x = wrap(uv.x, wrap_s, mips[0].width); in sampleLod()
56 uv.y = wrap(uv.y, wrap_t, mips[0].height); in sampleLod()
57 glm::vec2 uv_full = uv * glm::vec2(mips[0].width, mips[0].height); in sampleLod()
100 inline T texture(const sampler2DBase<T> &samp, const glm::vec2 &uv, float bias = 0.0f) in texture() argument
102 return samp.sample(uv, bias); in texture()
/third_party/skia/third_party/externals/spirv-cross/shaders/comp/
Dbake_gradient.comp24 vec4 uv = (vec2(gl_GlobalInvocationID.xy) * uInvSize.xy).xyxy + 0.5 * uInvSize;
26 float h = textureLod(uHeight, uv.xy, 0.0).x;
29 float x0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(-1, 0)).x;
30 float x1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(+1, 0)).x;
31 float y0 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, -1)).x;
32 float y1 = textureLodOffset(uHeight, uv.xy, 0.0, ivec2(0, +1)).x;
36 vec2 displacement = LAMBDA * textureLod(uDisplacement, uv.zw, 0.0).xy;
40 textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(+1, 0)).xy -
41 textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(-1, 0)).xy);
43 textureLodOffset(uDisplacement, uv.zw, 0.0, ivec2(0, +1)).xy -
[all …]
/third_party/node/test/parallel/
Dtest-uv-errno.js12 const uv = internalBinding('uv'); constant
13 const keys = Object.keys(uv);
19 const err = _errnoException(uv[key], 'test');
20 const name = uv.errname(uv[key]);
21 assert.strictEqual(getSystemErrorName(uv[key]), name);
Dtest-uv-binding-constant.js7 const uv = internalBinding('uv'); constant
12 const keys = Object.keys(uv);
15 const val = uv[key];
16 assert.throws(() => uv[key] = 1, TypeError);
17 assert.strictEqual(uv[key], val);
Dtest-uv-errmap.js12 const uv = internalBinding('uv'); constant
13 const uvKeys = Object.keys(uv);
21 const err = _errnoException(uv[key]);
22 const name = uv.errname(uv[key]);
/third_party/grpc/third_party/
Dlibuv.BUILD2 "include/uv.h",
3 "include/uv/errno.h",
4 "include/uv/threadpool.h",
5 "include/uv/version.h",
6 "include/uv/tree.h",
10 "include/uv/unix.h",
17 "include/uv/linux.h",
22 "include/uv/android-ifaddrs.h",
26 "include/uv/darwin.h",
30 "include/uv/win.h",
[all …]
/third_party/libuv/
DBUILD.gn87 "src/uv-common.c",
88 "src/uv-data-getter-setters.c",
122 shared_library("uv") {
141 "src/uv-common.c",
142 "src/uv-data-getter-setters.c",
321 ohos_shared_library("uv") {
339 output_name = "uv"
345 sources = [ "include/uv_ndk/uv.h" ]
349 dest_dir = "$ndk_headers_out_dir/uv"
351 "include/uv/aix.h",
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/vulkan/frag/
Dseparate-sampler-texture-array.vk.frag14 vec4 sample_func(vec2 uv, mediump sampler2D SPIRV_Cross_CombineduTexturesamp[4])
16 return texture(SPIRV_Cross_CombineduTexturesamp[2], uv);
19 vec4 sample_func_dual(vec2 uv, mediump sampler2D SPIRV_Cross_Combinedtexsamp)
21 return texture(SPIRV_Cross_Combinedtexsamp, uv);
24 vec4 sample_func_dual_array(vec2 uv, mediump sampler2D SPIRV_Cross_Combinedtexsamp[4])
26 return texture(SPIRV_Cross_Combinedtexsamp[1], uv);

12345678910>>...14