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Searched refs:v3d_compiled_shader (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_program.c40 static struct v3d_compiled_shader *
370 struct v3d_compiled_shader *
383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader()
384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader()
436 v3d_free_compiled_shader(struct v3d_compiled_shader *shader) in v3d_free_compiled_shader()
607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs()
673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs()
697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs()
698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs()
775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs()
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Dv3d_context.h211 struct v3d_compiled_shader { struct
233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument
690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader);
693 struct v3d_compiled_shader *shader,
Dv3d_uniforms.c214 struct v3d_compiled_shader *shader, in v3d_write_uniforms()
414 v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader) in v3d_set_shader_uniform_dirty_flags()
Dv3dx_draw.c363 struct v3d_compiled_shader *gs_bin, in v3d_emit_gs_state_record()
365 struct v3d_compiled_shader *gs, in v3d_emit_gs_state_record()