Searched refs:v3d_compiled_shader (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_program.c | 40 static struct v3d_compiled_shader * 370 struct v3d_compiled_shader * 383 struct v3d_compiled_shader *shader = in v3d_get_compiled_shader() 384 rzalloc(NULL, struct v3d_compiled_shader); in v3d_get_compiled_shader() 436 v3d_free_compiled_shader(struct v3d_compiled_shader *shader) in v3d_free_compiled_shader() 607 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() 673 struct v3d_compiled_shader *gs = in v3d_update_compiled_gs() 697 struct v3d_compiled_shader *old_gs = v3d->prog.gs; in v3d_update_compiled_gs() 698 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() 775 struct v3d_compiled_shader *vs = in v3d_update_compiled_vs() [all …]
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D | v3d_context.h | 211 struct v3d_compiled_shader { struct 233 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; argument 690 void v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader); 693 struct v3d_compiled_shader *shader,
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D | v3d_uniforms.c | 214 struct v3d_compiled_shader *shader, in v3d_write_uniforms() 414 v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader) in v3d_set_shader_uniform_dirty_flags()
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D | v3dx_draw.c | 363 struct v3d_compiled_shader *gs_bin, in v3d_emit_gs_state_record() 365 struct v3d_compiled_shader *gs, in v3d_emit_gs_state_record()
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