/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl-no-opt/asm/frag/ |
D | vector-shuffle-undef-index.asm.frag | 2 static float4 vFloat; 6 float4 vFloat : TEXCOORD0; 18 …FragColor = float4(undef.x, vFloat.y, 0.0f, vFloat.w) + float4(vFloat.z, vFloat.y, 0.0f, vFloat.w); 23 vFloat = stage_input.vFloat;
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-no-opt/asm/frag/ |
D | vector-shuffle-undef-index.asm.frag | 4 layout(location = 0) in vec4 vFloat; 10 FragColor = vec4(undef.x, vFloat.y, 0.0, vFloat.w) + vec4(vFloat.z, vFloat.y, 0.0, vFloat.w);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | vector-shuffle-undef-index.asm.frag | 15 float4 vFloat [[user(locn0)]]; 21 …out.FragColor = float4(undef.x, in.vFloat.y, 0.0, in.vFloat.w) + float4(in.vFloat.z, in.vFloat.y, …
|
/third_party/skia/third_party/externals/spirv-cross/shaders-no-opt/asm/frag/ |
D | vector-shuffle-undef-index.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vFloat 14 OpName %vFloat "vFloat" 17 OpDecorate %vFloat Location 0 25 %vFloat = OpVariable %_ptr_Input_v4float Input 36 %13 = OpLoad %v4float %vFloat
|
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/ |
D | vector-shuffle-undef-index.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vFloat 14 OpName %vFloat "vFloat" 17 OpDecorate %vFloat Location 0 25 %vFloat = OpVariable %_ptr_Input_v4float Input 36 %13 = OpLoad %v4float %vFloat
|
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl-no-opt/asm/frag/ |
D | vector-shuffle-undef-index.asm.frag | 9 OpEntryPoint Fragment %main "main" %FragColor %vFloat 14 OpName %vFloat "vFloat" 17 OpDecorate %vFloat Location 0 25 %vFloat = OpVariable %_ptr_Input_v4float Input 36 %13 = OpLoad %v4float %vFloat
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | swizzle-scalar.frag | 2 static float vFloat; 10 nointerpolation float vFloat : TEXCOORD0; 24 Float = vFloat.xxxx * 2.0f; 32 vFloat = stage_input.vFloat;
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | swizzle-scalar.frag | 2 static float vFloat; 10 nointerpolation float vFloat : TEXCOORD0; 24 Float = vFloat.xxxx * 2.0f; 32 vFloat = stage_input.vFloat;
|
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | swizzle-scalar.frag | 3 layout(location = 0) flat in float vFloat; 12 Float = vec4(vFloat) * 2.0;
|
/third_party/mesa3d/src/gallium/drivers/swr/rasterizer/jitter/ |
D | builder_misc.cpp | 848 Value* Builder::VCVT_F32_FIXED_SI(Value* vFloat, in VCVT_F32_FIXED_SI() argument 858 fixed = FP_TO_SI(VROUND(FMUL(vFloat, VIMMED1(float(1 << numFracBits))), in VCVT_F32_FIXED_SI() 867 vFloat = VROUND(FMUL(vFloat, VIMMED1(float(1 << numFracBits))), in VCVT_F32_FIXED_SI() 869 vFloat = FMUL(vFloat, VIMMED1(1.0f / float(1 << numFracBits))); in VCVT_F32_FIXED_SI() 873 Value* vSgn = FCMP_OLT(vFloat, VIMMED1(0.0f)); in VCVT_F32_FIXED_SI() 874 Value* vFloatInt = BITCAST(vFloat, mSimdInt32Ty); in VCVT_F32_FIXED_SI() 920 Value* Builder::VCVT_F32_FIXED_UI(Value* vFloat, in VCVT_F32_FIXED_UI() argument 930 fixed = FP_TO_UI(VROUND(FMUL(vFloat, VIMMED1(float(1 << numFracBits))), in VCVT_F32_FIXED_UI() 937 vFloat = VROUND(FMUL(vFloat, VIMMED1(float(1 << numFracBits))), in VCVT_F32_FIXED_UI() 939 vFloat = FMUL(vFloat, VIMMED1(1.0f / float(1 << numFracBits))); in VCVT_F32_FIXED_UI() [all …]
|
D | builder_misc.h | 149 Value* VCVT_F32_FIXED_SI(Value* vFloat, 158 Value* VCVT_F32_FIXED_UI(Value* vFloat,
|
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/vert/ |
D | sign-int-types.vert | 21 layout(location = 3) out float vFloat; 33 vFloat = sign(uFloat);
|
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/vert/ |
D | sign-int-types.vert | 26 float vFloat [[user(locn3)]]; 53 out.vFloat = sign(_21.uFloat);
|
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/vert/ |
D | sign-int-types.vert | 26 float vFloat [[user(locn3)]]; 53 out.vFloat = sign(_21.uFloat);
|
/third_party/vk-gl-cts/modules/glshared/ |
D | glsStateQueryUtil.hpp | 368 glw::GLfloat vFloat; member
|
D | glsStateQueryUtil.cpp | 80 m_v.vFloat = v; in QueriedState() 179 return m_v.vFloat; in getFloatAccess()
|