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Searched refs:validateScreenPixels (Results 1 – 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderBallotTests.cpp376 bool ShaderBallotBaseTestCase::validateScreenPixels(deqp::Context& context, tcu::Vec4 desiredColor, in validateScreenPixels() function in gl4cts::ShaderBallotBaseTestCase
449 return ShaderBallotBaseTestCase::validateScreenPixels(context, desiredColor, ignoredColor); in validateScreenPixelsSameColor()
593 bool validationResult = ShaderBallotBaseTestCase::validateScreenPixels( in iterate()
669 bool validationResult = ShaderBallotBaseTestCase::validateScreenPixels( in iterate()
Dgl4cShaderBallotTests.hpp96 …static bool validateScreenPixels(deqp::Context& context, tcu::Vec4 desiredColor, tcu::Vec4 ignored…
Dgl4cShaderAtomicCounterOpsTests.cpp461 bool ShaderAtomicCounterOpsTestBase::validateScreenPixels(tcu::Vec4 desiredColor, tcu::Vec4 ignored… in validateScreenPixels() function in gl4cts::ShaderAtomicCounterOpsTestBase
605 bool returnValueValid = validateScreenPixels(tcu::Vec4(1.0f), tcu::Vec4(0.5f)); in iterate()
Dgl4cShaderAtomicCounterOpsTests.hpp285 bool validateScreenPixels(tcu::Vec4 desiredColor, tcu::Vec4 ignoredColor);
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderGroupVoteTests.hpp48 bool validateScreenPixels(deqp::Context& context, tcu::IVec4 desiredColor);
DglcShaderGroupVoteTests.cpp194 bool validationResult = validateScreenPixels(context, m_desiredColor); in validate()
200 bool ShaderGroupVoteTestCaseBase::ComputeShader::validateScreenPixels(deqp::Context& context, tcu::… in validateScreenPixels() function in glcts::ShaderGroupVoteTestCaseBase::ComputeShader