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Searched refs:vbo_user (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_vbo.c100 nv30->vbo_fifo = nv30->vbo_user = 0; in nv30_prevalidate_vbufs()
115 nv30->vbo_user |= 1 << i; in nv30_prevalidate_vbufs()
142 if (!(nv30->vbo_user & (1 << b))) in nv30_update_user_vbufs()
169 uint32_t vbo_user = nv30->vbo_user; in nv30_release_user_vbufs() local
171 while (vbo_user) { in nv30_release_user_vbufs()
172 int i = ffs(vbo_user) - 1; in nv30_release_user_vbufs()
173 vbo_user &= ~(1 << i); in nv30_release_user_vbufs()
200 nv30->vbo_user = 0;
235 user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
590 if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
Dnv30_context.h114 uint32_t vbo_user; member
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_vbo.c218 if (!(nv50->vbo_user & (1 << b)) || !vb->stride) in nv50_upload_user_buffers()
249 if (!(nv50->vbo_user & (1 << b))) in nv50_update_user_vbufs()
281 if (nv50->vbo_user) { in nv50_release_user_vbufs()
304 if (nv50->vbo_user & ~nv50->vbo_constant) in nv50_vertex_arrays_validate()
343 if (likely(vb->stride) || !(nv50->vbo_user & (1 << b))) in nv50_vertex_arrays_validate()
361 if (nv50->vbo_user & ~nv50->vbo_constant) in nv50_vertex_arrays_validate()
379 if (nv50->vbo_user & (1 << b)) { in nv50_vertex_arrays_validate()
807 if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) { in nv50_draw_vbo()
Dnv50_context.h174 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ member
Dnv50_state.c1089 nv50->vbo_user &= clear_mask; in nv50_set_vertex_buffers()
1095 nv50->vbo_user &= clear_mask; in nv50_set_vertex_buffers()
1105 nv50->vbo_user |= 1 << dst_index; in nv50_set_vertex_buffers()
1112 nv50->vbo_user &= ~(1 << dst_index); in nv50_set_vertex_buffers()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_vbo.c223 if (nvc0->vbo_user) { in nvc0_release_user_vbufs()
244 if (!(nvc0->vbo_user & (1 << b))) in nvc0_update_user_vbufs()
278 uint32_t mask = nvc0->vbo_user & ~nvc0->constant_vbos; in nvc0_update_user_vbufs_shared()
336 if (nvc0->vbo_user & (1 << b)) { in nvc0_validate_vertex_buffers()
377 if (nvc0->vbo_user) in nvc0_validate_vertex_buffers()
386 const uint32_t mask = nvc0->vbo_user; in nvc0_validate_vertex_buffers_shared()
430 if (nvc0->vbo_user) in nvc0_validate_vertex_buffers_shared()
451 } else if (nvc0->vbo_user & ~nvc0->constant_vbos) { in nvc0_vertex_arrays_validate()
966 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) { in nvc0_draw_vbo()
Dnvc0_context.h218 uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ member
Dnvc0_state.c1033 nvc0->vbo_user &= clear_mask; in nvc0_set_vertex_buffers()
1039 nvc0->vbo_user &= clear_mask; in nvc0_set_vertex_buffers()
1049 nvc0->vbo_user |= 1 << dst_index; in nvc0_set_vertex_buffers()
1056 nvc0->vbo_user &= ~(1 << dst_index); in nvc0_set_vertex_buffers()