Searched refs:vertexProgramID (Results 1 – 1 of 1) sorted by relevance
941 deUint32 vertexProgramID = -1; in execute() local997 vertexProgramID = program->getProgram(); in execute()1021 vertexProgramID = program->getProgram(); in execute()1151 programPipeline->activeShaderProgram(vertexProgramID); in execute()1157 gl.useProgram(vertexProgramID); in execute()1162 int positionLoc = gl.getAttribLocation(vertexProgramID, "dEQP_Position"); in execute()1184 (separablePrograms) ? (programPipeline->getPipeline()) : (vertexProgramID), in execute()1228 int attribLoc = gl.getAttribLocation(vertexProgramID, attribName.c_str()); in execute()1286 gl.useProgram(vertexProgramID); in execute()1296 vertexProgramID, in execute()