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Searched refs:vertexShaderConstantF (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp375 vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in setVertexShaderConstantF()
376 vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in setVertexShaderConstantF()
377 vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in setVertexShaderConstantF()
378 vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in setVertexShaderConstantF()
763 Renderer::setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); in bindShaderConstants()
DDevice.hpp106 float vertexShaderConstantF[sw::VERTEX_UNIFORM_VECTORS][4]; member in es2::Device