Searched refs:vertexShaderConstantF (Results 1 – 2 of 2) sorted by relevance
375 vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; in setVertexShaderConstantF()376 vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; in setVertexShaderConstantF()377 vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; in setVertexShaderConstantF()378 vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; in setVertexShaderConstantF()763 Renderer::setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); in bindShaderConstants()
106 float vertexShaderConstantF[sw::VERTEX_UNIFORM_VECTORS][4]; member in es2::Device