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Searched refs:vertexStream (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp501 std::ostringstream vertexStream; in generateShaderLinkHLSL() local
502 vertexStream << "struct VS_OUTPUT\n"; in generateShaderLinkHLSL()
505 vertexStream); in generateShaderLinkHLSL()
511 vertexStream << "static float minPointSize = " << static_cast<int>(caps.minAliasedPointSize) in generateShaderLinkHLSL()
702 vertexStream << vertexSource; in generateShaderLinkHLSL()
906 (*shaderHLSL)[gl::ShaderType::Vertex] = vertexStream.str(); in generateShaderLinkHLSL()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp493 std::ostringstream vertexStream; in generateShaderLinkHLSL() local
494 vertexStream << "struct VS_OUTPUT\n"; in generateShaderLinkHLSL()
497 vertexStream); in generateShaderLinkHLSL()
503 vertexStream << "static float minPointSize = " << static_cast<int>(caps.minAliasedPointSize) in generateShaderLinkHLSL()
678 vertexStream << vertexSource; in generateShaderLinkHLSL()
867 (*shaderHLSL)[gl::ShaderType::Vertex] = vertexStream.str(); in generateShaderLinkHLSL()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.cpp844 std::stringstream vertexStream; in initializeRendererProgram() local
845 vertexStream << kGLES1DrawVShaderHeader; in initializeRendererProgram()
846 vertexStream << GLES1DrawVShaderStateDefs.str(); in initializeRendererProgram()
847 vertexStream << kGLES1DrawVShader; in initializeRendererProgram()
850 compileShader(context, ShaderType::Vertex, vertexStream.str().c_str(), &vertexShader)); in initializeRendererProgram()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DRenderPipelineValidationTests.cpp1291 std::ostringstream vertexStream; in TEST_F() local
1292 vertexStream << interfaceDeclaration << R"( in TEST_F()
1300 vertexModules[i] = utils::CreateShaderModule(device, vertexStream.str().c_str()); in TEST_F()
1389 std::ostringstream vertexStream; in TEST_F() local
1390 vertexStream << interfaceDeclaration << R"( in TEST_F()
1398 vertexModules[i] = utils::CreateShaderModule(device, vertexStream.str().c_str()); in TEST_F()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DGLSLTest.cpp5177 std::ostringstream vertexStream; in TEST_P() local
5178 vertexStream << "#version 310 es\n"; in TEST_P()
5181 vertexStream << "layout(shared, binding = " << i << ") buffer blockName" << i in TEST_P()
5187 vertexStream << "layout(r32f, binding = 0) uniform highp image2D imageArray[" << vertexImages in TEST_P()
5189 vertexStream << "void main()\n" in TEST_P()
5195 vertexStream << " val += ssbo" << i << ".data; \n"; in TEST_P()
5199 vertexStream << " val2 += imageLoad(imageArray[" << i << "], ivec2(0, 0)); \n"; in TEST_P()
5201 vertexStream << " gl_Position = vec4(val, val2);\n" in TEST_P()
5237 GLuint program = CompileProgram(vertexStream.str().c_str(), fragmentStream.str().c_str()); in TEST_P()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.hpp486 Resource *vertexStream[MAX_VERTEX_INPUTS]; member
DRenderer.cpp374 draw->vertexStream[i] = context->input[i].resource; in draw()
378 if(draw->vertexStream[i]) in draw()
380 draw->vertexStream[i]->lock(PUBLIC, PRIVATE); in draw()
1073 if(draw.vertexStream[i]) in finishRendering()
1075 draw.vertexStream[i]->unlock(); in finishRendering()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DGLSLTest.cpp8635 std::ostringstream vertexStream; in TEST_P() local
8636 vertexStream << "#version 310 es\n"; in TEST_P()
8639 vertexStream << "layout(shared, binding = " << i << ") buffer blockName" << i in TEST_P()
8645 vertexStream << "layout(r32f, binding = 0) uniform highp image2D imageArray[" << vertexImages in TEST_P()
8647 vertexStream << "void main()\n" in TEST_P()
8653 vertexStream << " val += ssbo" << i << ".data; \n"; in TEST_P()
8657 vertexStream << " val2 += imageLoad(imageArray[" << i << "], ivec2(0, 0)); \n"; in TEST_P()
8659 vertexStream << " gl_Position = vec4(val, val2);\n" in TEST_P()
8695 GLuint program = CompileProgram(vertexStream.str().c_str(), fragmentStream.str().c_str()); in TEST_P()