Searched refs:vertexStream (Results 1 – 8 of 8) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 501 std::ostringstream vertexStream; in generateShaderLinkHLSL() local 502 vertexStream << "struct VS_OUTPUT\n"; in generateShaderLinkHLSL() 505 vertexStream); in generateShaderLinkHLSL() 511 vertexStream << "static float minPointSize = " << static_cast<int>(caps.minAliasedPointSize) in generateShaderLinkHLSL() 702 vertexStream << vertexSource; in generateShaderLinkHLSL() 906 (*shaderHLSL)[gl::ShaderType::Vertex] = vertexStream.str(); in generateShaderLinkHLSL()
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 493 std::ostringstream vertexStream; in generateShaderLinkHLSL() local 494 vertexStream << "struct VS_OUTPUT\n"; in generateShaderLinkHLSL() 497 vertexStream); in generateShaderLinkHLSL() 503 vertexStream << "static float minPointSize = " << static_cast<int>(caps.minAliasedPointSize) in generateShaderLinkHLSL() 678 vertexStream << vertexSource; in generateShaderLinkHLSL() 867 (*shaderHLSL)[gl::ShaderType::Vertex] = vertexStream.str(); in generateShaderLinkHLSL()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | GLES1Renderer.cpp | 844 std::stringstream vertexStream; in initializeRendererProgram() local 845 vertexStream << kGLES1DrawVShaderHeader; in initializeRendererProgram() 846 vertexStream << GLES1DrawVShaderStateDefs.str(); in initializeRendererProgram() 847 vertexStream << kGLES1DrawVShader; in initializeRendererProgram() 850 compileShader(context, ShaderType::Vertex, vertexStream.str().c_str(), &vertexShader)); in initializeRendererProgram()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | RenderPipelineValidationTests.cpp | 1291 std::ostringstream vertexStream; in TEST_F() local 1292 vertexStream << interfaceDeclaration << R"( in TEST_F() 1300 vertexModules[i] = utils::CreateShaderModule(device, vertexStream.str().c_str()); in TEST_F() 1389 std::ostringstream vertexStream; in TEST_F() local 1390 vertexStream << interfaceDeclaration << R"( in TEST_F() 1398 vertexModules[i] = utils::CreateShaderModule(device, vertexStream.str().c_str()); in TEST_F()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | GLSLTest.cpp | 5177 std::ostringstream vertexStream; in TEST_P() local 5178 vertexStream << "#version 310 es\n"; in TEST_P() 5181 vertexStream << "layout(shared, binding = " << i << ") buffer blockName" << i in TEST_P() 5187 vertexStream << "layout(r32f, binding = 0) uniform highp image2D imageArray[" << vertexImages in TEST_P() 5189 vertexStream << "void main()\n" in TEST_P() 5195 vertexStream << " val += ssbo" << i << ".data; \n"; in TEST_P() 5199 vertexStream << " val2 += imageLoad(imageArray[" << i << "], ivec2(0, 0)); \n"; in TEST_P() 5201 vertexStream << " gl_Position = vec4(val, val2);\n" in TEST_P() 5237 GLuint program = CompileProgram(vertexStream.str().c_str(), fragmentStream.str().c_str()); in TEST_P()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | Renderer.hpp | 486 Resource *vertexStream[MAX_VERTEX_INPUTS]; member
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D | Renderer.cpp | 374 draw->vertexStream[i] = context->input[i].resource; in draw() 378 if(draw->vertexStream[i]) in draw() 380 draw->vertexStream[i]->lock(PUBLIC, PRIVATE); in draw() 1073 if(draw.vertexStream[i]) in finishRendering() 1075 draw.vertexStream[i]->unlock(); in finishRendering()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | GLSLTest.cpp | 8635 std::ostringstream vertexStream; in TEST_P() local 8636 vertexStream << "#version 310 es\n"; in TEST_P() 8639 vertexStream << "layout(shared, binding = " << i << ") buffer blockName" << i in TEST_P() 8645 vertexStream << "layout(r32f, binding = 0) uniform highp image2D imageArray[" << vertexImages in TEST_P() 8647 vertexStream << "void main()\n" in TEST_P() 8653 vertexStream << " val += ssbo" << i << ".data; \n"; in TEST_P() 8657 vertexStream << " val2 += imageLoad(imageArray[" << i << "], ivec2(0, 0)); \n"; in TEST_P() 8659 vertexStream << " gl_Position = vec4(val, val2);\n" in TEST_P() 8695 GLuint program = CompileProgram(vertexStream.str().c_str(), fragmentStream.str().c_str()); in TEST_P()
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