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Searched refs:vertex_shader_saved (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c104 void *vertex_shader, *vertex_shader_saved; member
657 assert(!ctx->vertex_shader_saved); in cso_save_vertex_shader()
658 ctx->vertex_shader_saved = ctx->vertex_shader; in cso_save_vertex_shader()
664 if (ctx->vertex_shader_saved != ctx->vertex_shader) { in cso_restore_vertex_shader()
665 ctx->pipe->bind_vs_state(ctx->pipe, ctx->vertex_shader_saved); in cso_restore_vertex_shader()
666 ctx->vertex_shader = ctx->vertex_shader_saved; in cso_restore_vertex_shader()
668 ctx->vertex_shader_saved = NULL; in cso_restore_vertex_shader()