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Searched refs:vertex_source (Results 1 – 5 of 5) sorted by relevance

/third_party/boost/boost/graph/
Dgrid_graph.hpp502 vertex_descriptor vertex_source, vertex_target; in edge_at() local
508 vertex_source = vertex_at(edge_index % num_vertices()); in edge_at()
510 ? next(vertex_source, dimension_index) in edge_at()
511 : previous(vertex_source, dimension_index); in edge_at()
540 vertex_source[dimension_index_iter] in edge_at()
548 vertex_target = next(vertex_source, dimension_index); in edge_at()
554 vertex_target = vertex_source; in edge_at()
555 ++vertex_source[dimension_index]; in edge_at()
560 return (std::make_pair(vertex_source, vertex_target)); in edge_at()
/third_party/flutter/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.h88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
Dutil.cc76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument
77 GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertex_source); in CreateProgram()
/third_party/weston/libweston/renderer-gl/
Dgl-renderer-internal.h42 const char *vertex_source, *fragment_source; member
Dgl-renderer.c738 const char *vertex_source, const char *fragment_source);
747 shader->vertex_source, in use_shader()
3087 const char *vertex_source, const char *fragment_source) in shader_init() argument
3095 compile_shader(GL_VERTEX_SHADER, 1, &vertex_source); in shader_init()
3735 gr->texture_shader_rgba.vertex_source = vertex_shader; in compile_shaders()
3738 gr->texture_shader_rgbx.vertex_source = vertex_shader; in compile_shaders()
3741 gr->texture_shader_egl_external.vertex_source = vertex_shader; in compile_shaders()
3745 gr->texture_shader_y_uv.vertex_source = vertex_shader; in compile_shaders()
3748 gr->texture_shader_y_u_v.vertex_source = vertex_shader; in compile_shaders()
3752 gr->texture_shader_y_xuxv.vertex_source = vertex_shader; in compile_shaders()
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