Searched refs:vertex_source (Results 1 – 5 of 5) sorted by relevance
/third_party/boost/boost/graph/ |
D | grid_graph.hpp | 502 vertex_descriptor vertex_source, vertex_target; in edge_at() local 508 vertex_source = vertex_at(edge_index % num_vertices()); in edge_at() 510 ? next(vertex_source, dimension_index) in edge_at() 511 : previous(vertex_source, dimension_index); in edge_at() 540 vertex_source[dimension_index_iter] in edge_at() 548 vertex_target = next(vertex_source, dimension_index); in edge_at() 554 vertex_target = vertex_source; in edge_at() 555 ++vertex_source[dimension_index]; in edge_at() 560 return (std::make_pair(vertex_source, vertex_target)); in edge_at()
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/third_party/flutter/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.h | 88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
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D | util.cc | 76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument 77 GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertex_source); in CreateProgram()
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/third_party/weston/libweston/renderer-gl/ |
D | gl-renderer-internal.h | 42 const char *vertex_source, *fragment_source; member
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D | gl-renderer.c | 738 const char *vertex_source, const char *fragment_source); 747 shader->vertex_source, in use_shader() 3087 const char *vertex_source, const char *fragment_source) in shader_init() argument 3095 compile_shader(GL_VERTEX_SHADER, 1, &vertex_source); in shader_init() 3735 gr->texture_shader_rgba.vertex_source = vertex_shader; in compile_shaders() 3738 gr->texture_shader_rgbx.vertex_source = vertex_shader; in compile_shaders() 3741 gr->texture_shader_egl_external.vertex_source = vertex_shader; in compile_shaders() 3745 gr->texture_shader_y_uv.vertex_source = vertex_shader; in compile_shaders() 3748 gr->texture_shader_y_u_v.vertex_source = vertex_shader; in compile_shaders() 3752 gr->texture_shader_y_xuxv.vertex_source = vertex_shader; in compile_shaders() [all …]
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