Searched refs:vertex_state_changed (Results 1 – 5 of 5) sorted by relevance
664 (have_EXT_vertex_input_dynamic_state || !ctx->vertex_state_changed) && in zink_get_gfx_pipeline()677 if (!have_EXT_vertex_input_dynamic_state && ctx->vertex_state_changed) { in zink_get_gfx_pipeline()697 ctx->vertex_state_changed = false; in zink_get_gfx_pipeline()
363 bool vertex_state_changed : 1; member
179 … ctx->vertex_state_changed = !zink_screen(pctx->screen)->info.have_EXT_vertex_input_dynamic_state; in zink_bind_vertex_elements_state()
959 ctx->vertex_state_changed = true; in zink_set_vertex_buffers()985 ctx->vertex_state_changed = true; in zink_set_vertex_buffers()
2999 - zink: remove extra unsetting of ctx->vertex_state_changed