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Searched refs:vertex_state_changed (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_program.c664 (have_EXT_vertex_input_dynamic_state || !ctx->vertex_state_changed) && in zink_get_gfx_pipeline()
677 if (!have_EXT_vertex_input_dynamic_state && ctx->vertex_state_changed) { in zink_get_gfx_pipeline()
697 ctx->vertex_state_changed = false; in zink_get_gfx_pipeline()
Dzink_context.h363 bool vertex_state_changed : 1; member
Dzink_state.c179 … ctx->vertex_state_changed = !zink_screen(pctx->screen)->info.have_EXT_vertex_input_dynamic_state; in zink_bind_vertex_elements_state()
Dzink_context.c959 ctx->vertex_state_changed = true; in zink_set_vertex_buffers()
985 ctx->vertex_state_changed = true; in zink_set_vertex_buffers()
/third_party/mesa3d/docs/relnotes/
D21.3.0.rst2999 - zink: remove extra unsetting of ctx->vertex_state_changed