Searched refs:vertices_per_prim (Results 1 – 6 of 6) sorted by relevance
325 unsigned vertices_per_prim = 0; in compute_vertices_written_so_far() local329 vertices_per_prim = 1; in compute_vertices_written_so_far()332 vertices_per_prim = 2; in compute_vertices_written_so_far()335 vertices_per_prim = 3; in compute_vertices_written_so_far()345 vertices_written[i] = vertices_per_prim * counter->accum[i]; in compute_vertices_written_so_far()
398 unsigned vertices_per_prim; in begin_transform_feedback() local422 vertices_per_prim = 1; in begin_transform_feedback()425 vertices_per_prim = 2; in begin_transform_feedback()428 vertices_per_prim = 3; in begin_transform_feedback()476 obj->GlesRemainingPrims = max_vertices / vertices_per_prim; in begin_transform_feedback()
2555 vertices_per_prim(GLenum prim);
819 vertices_per_prim(shader->Program->info.gs.input_primitive); in validate_geometry_shader_executable()2634 vertices_per_prim(gl_prog->info.gs.input_primitive); in link_intrastage_shaders()
2353 vertices_per_prim(GLenum prim) in vertices_per_prim() function
4873 num_vertices = vertices_per_prim(state->in_qualifier->prim_type); in handle_geometry_shader_input_decl()8732 unsigned num_vertices = vertices_per_prim(this->prim_type); in hir()