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Searched refs:vertices_per_prim (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dgfx6_sol.c325 unsigned vertices_per_prim = 0; in compute_vertices_written_so_far() local
329 vertices_per_prim = 1; in compute_vertices_written_so_far()
332 vertices_per_prim = 2; in compute_vertices_written_so_far()
335 vertices_per_prim = 3; in compute_vertices_written_so_far()
345 vertices_written[i] = vertices_per_prim * counter->accum[i]; in compute_vertices_written_so_far()
/third_party/mesa3d/src/mesa/main/
Dtransformfeedback.c398 unsigned vertices_per_prim; in begin_transform_feedback() local
422 vertices_per_prim = 1; in begin_transform_feedback()
425 vertices_per_prim = 2; in begin_transform_feedback()
428 vertices_per_prim = 3; in begin_transform_feedback()
476 obj->GlesRemainingPrims = max_vertices / vertices_per_prim; in begin_transform_feedback()
/third_party/mesa3d/src/compiler/glsl/
Dir.h2555 vertices_per_prim(GLenum prim);
Dlinker.cpp819 vertices_per_prim(shader->Program->info.gs.input_primitive); in validate_geometry_shader_executable()
2634 vertices_per_prim(gl_prog->info.gs.input_primitive); in link_intrastage_shaders()
Dir.cpp2353 vertices_per_prim(GLenum prim) in vertices_per_prim() function
Dast_to_hir.cpp4873 num_vertices = vertices_per_prim(state->in_qualifier->prim_type); in handle_geometry_shader_input_decl()
8732 unsigned num_vertices = vertices_per_prim(this->prim_type); in hir()