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Searched refs:vin (Results 1 – 25 of 71) sorted by relevance

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/third_party/glslang/Test/baseResults/
Dhlsl.structarray.flatten.geom.out10 0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp…
20 0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position,…
32 0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position,…
44 0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position,…
77 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float posit…
83 0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of flo…
89 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float posit…
95 0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float)
101 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float posit…
107 0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float)
[all …]
/third_party/skia/third_party/externals/spirv-cross/shaders/legacy/fragment/
Dstruct-varying.legacy.frag10 layout(location = 0) in Inputs vin;
16 Inputs v0 = vin;
18 Inputs v1 = vin;
21 vec4 a = vin.a;
22 vec4 b = vin.b.xxyy;
/third_party/skia/third_party/externals/spirv-cross/shaders/desktop-only/frag/
Din-block-qualifiers.frag8 } vin;
19 FragColor = vin.f + vin.g + float(vin.h) + vin.i + f + g + float(h) + i;
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/desktop-only/frag/
Din-block-qualifiers.frag10 } vin;
19 …FragColor = ((((((vec4(vin.f) + vin.g) + vec4(float(vin.h))) + vec4(vin.i)) + vec4(f)) + g) + vec4…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/desktop-only/frag/
Din-block-qualifiers.frag10 } vin;
19 …FragColor = ((((((vec4(vin.f) + vin.g) + vec4(float(vin.h))) + vec4(vin.i)) + vec4(f)) + g) + vec4…
/third_party/skia/third_party/externals/spirv-cross/shaders/geom/
Dsingle-invocation.geom9 } vin[];
16 vNormal = vin[0].normal;
20 vNormal = vin[1].normal;
24 vNormal = vin[2].normal;
Dlines-adjacency.geom9 } vin[];
16 vNormal = vin[0].normal;
20 vNormal = vin[1].normal;
24 vNormal = vin[2].normal;
Dpoints.geom9 } vin[];
16 vNormal = vin[0].normal;
20 vNormal = vin[0].normal;
24 vNormal = vin[0].normal;
Dtriangles.geom9 } vin[];
16 vNormal = vin[0].normal;
20 vNormal = vin[1].normal;
24 vNormal = vin[2].normal;
Dtriangles-adjacency.geom9 } vin[];
16 vNormal = vin[0].normal;
20 vNormal = vin[1].normal;
24 vNormal = vin[2].normal;
Dbasic.geom9 } vin[];
16 vNormal = vin[0].normal + float(gl_InvocationID);
20 vNormal = vin[1].normal + 4.0 * float(gl_InvocationID);
24 vNormal = vin[2].normal + 2.0 * float(gl_InvocationID);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/geom/
Dpoints.geom10 } vin[1];
16 vNormal = vin[0].normal;
19 vNormal = vin[0].normal;
22 vNormal = vin[0].normal;
Dsingle-invocation.geom10 } vin[3];
16 vNormal = vin[0].normal;
19 vNormal = vin[1].normal;
22 vNormal = vin[2].normal;
Dtriangles.geom10 } vin[3];
16 vNormal = vin[0].normal;
19 vNormal = vin[1].normal;
22 vNormal = vin[2].normal;
Dlines-adjacency.geom10 } vin[4];
16 vNormal = vin[0].normal;
19 vNormal = vin[1].normal;
22 vNormal = vin[2].normal;
Dtriangles-adjacency.geom10 } vin[6];
16 vNormal = vin[0].normal;
19 vNormal = vin[1].normal;
22 vNormal = vin[2].normal;
Dbasic.geom10 } vin[3];
17 vNormal = vin[0].normal + vec3(_37);
20 vNormal = vin[1].normal + vec3(4.0 * _37);
23 vNormal = vin[2].normal + vec3(2.0 * _37);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/geom/
Dsingle-invocation.geom10 } vin[3];
16 vNormal = vin[0].normal;
19 vNormal = vin[1].normal;
22 vNormal = vin[2].normal;
Dtriangles.geom10 } vin[3];
16 vNormal = vin[0].normal;
19 vNormal = vin[1].normal;
22 vNormal = vin[2].normal;
Dtriangles-adjacency.geom10 } vin[6];
16 vNormal = vin[0].normal;
19 vNormal = vin[1].normal;
22 vNormal = vin[2].normal;
Dpoints.geom10 } vin[1];
16 vNormal = vin[0].normal;
19 vNormal = vin[0].normal;
22 vNormal = vin[0].normal;
Dlines-adjacency.geom10 } vin[4];
16 vNormal = vin[0].normal;
19 vNormal = vin[1].normal;
22 vNormal = vin[2].normal;
Dbasic.geom10 } vin[3];
16 vNormal = vin[0].normal + vec3(float(gl_InvocationID));
19 vNormal = vin[1].normal + vec3(4.0 * float(gl_InvocationID));
22 vNormal = vin[2].normal + vec3(2.0 * float(gl_InvocationID));
/third_party/glslang/Test/
Dhlsl.structarray.flatten.geom15 void main(line VertexData vin[2], inout TriangleStream<PS_IN> outStream)
19 vout.color = vin[1].color;
20 vout.uv = vin[1].uv;
21 vout.position = vin[1].position;
/third_party/skia/third_party/externals/spirv-cross/shaders/desktop-only/geom/
Dbasic.desktop.sso.geom18 } vin[];
25 vNormal = vin[0].normal + float(gl_InvocationID);
29 vNormal = vin[1].normal + 4.0 * float(gl_InvocationID);
33 vNormal = vin[2].normal + 2.0 * float(gl_InvocationID);

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