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Searched refs:vir_reg (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dv3d33_tex.c179 dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUL); in v3d33_vir_emit_tex()
181 dst = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMU); in v3d33_vir_emit_tex()
Dvir_opt_dead_code.c159 struct qreg unifa_reg = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_UNIFA); in increment_unifa_address()
170 struct qreg unifa_reg = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_UNIFA); in increment_unifa_address()
Dv3d_compiler.h126 static inline struct qreg vir_reg(enum qfile file, uint32_t index) in vir_reg() function
1229 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
1230 return vir_FMOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
1242 vir_FMOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_##name), a); \
1243 return vir_FMOV_dest(c, dest, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); \
1383 return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4)); in vir_LDTMU()
Dnir_to_vir.c347 struct qreg tmud = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUD); in emit_tmu_general_store_writes()
401 struct qreg tmud = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUD); in emit_tmu_general_atomic_writes()
452 tmua = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA); in emit_tmu_general_address_write()
454 tmua = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUAU); in emit_tmu_general_address_write()
990 struct qreg r3 = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R3); in emit_fragment_varying()
991 struct qreg r5 = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R5); in emit_fragment_varying()
1785 vir_MOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM), val); in vir_VPM_WRITE()
1918 struct qreg vpm = vir_reg(QFILE_VPM, vpm_index); in ntq_emit_vpm_read()
2758 struct qreg unifa = vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_UNIFA); in ntq_emit_load_ubo_unifa()
3040 vir_BARRIERID_dest(c, vir_reg(QFILE_MAGIC, in ntq_emit_intrinsic()
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Dvir_register_allocate.c220 return vir_ADD_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUA), in v3d_emit_spill_tmua()
235 vir_MOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_TMUD), in v3d_emit_tmu_spill()
Dv3d40_tex.c39 vir_MOV_dest(c, vir_reg(QFILE_MAGIC, waddr), val); in vir_TMU_WRITE()