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Searched refs:vir_uniform (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
Dv3d33_tex.c100 vir_uniform(c, QUNIFORM_TEXTURE_FIRST_LEVEL, in v3d33_vir_emit_tex()
163 vir_uniform(c, QUNIFORM_TEXRECT_SCALE_X, in v3d33_vir_emit_tex()
166 vir_uniform(c, QUNIFORM_TEXRECT_SCALE_Y, in v3d33_vir_emit_tex()
Dnir_to_vir.c541 base_offset = vir_uniform(c, QUNIFORM_UBO_ADDR, in ntq_emit_tmu_general()
553 vir_uniform(c, QUNIFORM_UBO_ADDR, in ntq_emit_tmu_general()
569 base_offset = vir_uniform(c, QUNIFORM_SSBO_OFFSET, in ntq_emit_tmu_general()
870 struct qreg size = vir_uniform(c, contents, unit); in ntq_emit_txs()
909 vir_uniform(c, QUNIFORM_TEXTURE_LEVELS, unit)); in ntq_emit_tex()
913 vir_uniform(c, QUNIFORM_TEXTURE_SAMPLES, unit)); in ntq_emit_tex()
2226 vir_uniform(c, QUNIFORM_IMAGE_WIDTH, image_index)); in ntq_emit_image_size()
2229 vir_uniform(c, in ntq_emit_image_size()
2237 vir_uniform(c, in ntq_emit_image_size()
2389 vir_uniform(c, QUNIFORM_UNIFORM, in ntq_emit_load_uniform()
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Dvir_register_allocate.c198 vir_uniform(c, QUNIFORM_SPILL_SIZE_PER_THREAD, 0)); in v3d_setup_spill_base()
206 vir_uniform(c, QUNIFORM_SPILL_OFFSET, 0)); in v3d_setup_spill_base()
315 vir_uniform(c, in v3d_spill_reg()
Dv3d_compiler.h1042 struct qreg vir_uniform(struct v3d_compile *c,
1145 return vir_uniform(c, QUNIFORM_CONSTANT, ui); in vir_uniform_ui()
1151 return vir_uniform(c, QUNIFORM_CONSTANT, fui(f)); in vir_uniform_f()
Dvir.c1920 vir_uniform(struct v3d_compile *c, in vir_uniform() function