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Searched refs:vrs_attachment (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_pass.c217 if (subpass->vrs_attachment && subpass->vrs_attachment->attachment == VK_ATTACHMENT_UNUSED) in radv_render_pass_compile()
218 subpass->vrs_attachment = NULL; in radv_render_pass_compile()
515 subpass->vrs_attachment = p++; in radv_CreateRenderPass2()
517 *subpass->vrs_attachment = (struct radv_subpass_attachment){ in radv_CreateRenderPass2()
Dradv_private.h2446 struct radv_subpass_attachment *vrs_attachment; member
Dradv_cmd_buffer.c1627 if (subpass && !subpass->vrs_attachment) { in radv_emit_fragment_shading_rate()
2514 } else if (subpass->vrs_attachment && cmd_buffer->device->vrs.image) { in radv_emit_framebuffer_state()
5747 if (subpass->vrs_attachment) { in radv_cmd_buffer_begin_subpass()
5748 int idx = subpass->vrs_attachment->attachment; in radv_cmd_buffer_begin_subpass()