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/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_state.c1048 const uint16_t vs_mask = sampler_mask | context->enabled_samplers_mask_vs; in update_textures_and_samplers() local
1049 context->bound_samplers_mask_vs = vs_mask; in update_textures_and_samplers()
1050 num_textures = util_last_bit(vs_mask) + 1; in update_textures_and_samplers()
1080 u_foreach_bit(i, BITFIELD_MASK(num_textures) & ~vs_mask) in update_textures_and_samplers()