Searched refs:vs_out_viewport (Results 1 – 9 of 9) sorted by relevance
100 boolean vs_out_viewport; member
115 PRINT_UINT_MEMBER(vs_out_viewport); in print_shader_info()
1591 current->shader.vs_out_viewport != rctx->clip_misc_state.vs_out_viewport) { in r600_update_clip_state()1596 rctx->clip_misc_state.vs_out_viewport = current->shader.vs_out_viewport; in r600_update_clip_state()2057 S_028AB4_REUSE_OFF(state->vs_out_viewport)); in r600_emit_clip_misc_state()
173 boolean vs_out_viewport; /* from vertex shader */ member
2648 S_02881C_USE_VTX_VIEWPORT_INDX(rshader->vs_out_viewport); in r600_update_vs_state()
3656 S_02881C_USE_VTX_VIEWPORT_INDX(rshader->vs_out_viewport) | in evergreen_update_vs_state()
1134 ctx->shader->vs_out_viewport = 1; in tgsi_declaration()2774 ctx.shader->vs_out_viewport = 1; in generate_gs_copy_shader()
196 m_proc.sh_info().vs_out_viewport = 1; in emit_varying_pos()486 m_proc.sh_info().vs_out_viewport = 1; in do_store_output()
137 sh_info().vs_out_viewport = 1; in process_store_output()