Searched refs:vs_output_ps_input_cntl (Results 1 – 4 of 4) sorted by relevance
1427 for (unsigned i = 0; i < ARRAY_SIZE(shader->info.vs_output_ps_input_cntl); i++) in si_compile_shader()1428 shader->info.vs_output_ps_input_cntl[i] = SI_PS_INPUT_CNTL_UNUSED; in si_compile_shader()1429 shader->info.vs_output_ps_input_cntl[VARYING_SLOT_COL0] = SI_PS_INPUT_CNTL_UNUSED_COLOR0; in si_compile_shader()1473 shader->info.vs_output_ps_input_cntl[semantic] = ps_input_cntl; in si_compile_shader()2029 memcpy(shader->info.vs_output_ps_input_cntl, mainp->info.vs_output_ps_input_cntl, in si_create_shader_variant()2030 sizeof(mainp->info.vs_output_ps_input_cntl)); in si_create_shader_variant()
708 uint32_t vs_output_ps_input_cntl[NUM_TOTAL_VARYING_SLOTS]; member
69 unsigned ps_input_cntl = vs->info.vs_output_ps_input_cntl[input.semantic]; in si_emit_spi_map()
2721 unsigned ps_input_cntl = shader->info.vs_output_ps_input_cntl[semantic]; in si_init_shader_selector_async()