Searched refs:wButtons (Results 1 – 5 of 5) sorted by relevance
261 WORD wButtons = pXInputState->Gamepad.wButtons; in UpdateXInputJoystickState_OLD() local272 …SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : S… in UpdateXInputJoystickState_OLD()287 WORD wButtons = pXInputState->Gamepad.wButtons; in UpdateXInputJoystickState() local299 …SDL_PrivateJoystickButton(joystick, button, (wButtons & s_XInputButtons[button]) ? SDL_PRESSED : S… in UpdateXInputJoystickState()302 if (wButtons & XINPUT_GAMEPAD_DPAD_UP) { in UpdateXInputJoystickState()305 if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) { in UpdateXInputJoystickState()308 if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) { in UpdateXInputJoystickState()311 if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) { in UpdateXInputJoystickState()
105 WORD wButtons; member
164 WORD wButtons; member
283 …#define MAP_BUTTON(NAV_NO, BUTTON_ENUM) { io.NavInputs[NAV_NO] = (gamepad.wButtons & BUTTON_EN… in ImGui_ImplWin32_UpdateGamepads()
643 js->buttons[i] = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0; in pollJoystickState()