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Searched refs:weston_vector (Results 1 – 8 of 8) sorted by relevance

/third_party/weston/include/libweston/
Dmatrix.h46 struct weston_vector { struct
62 weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v); argument
/third_party/weston/shared/
Dmatrix.c118 weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v) in weston_matrix_transform()
121 struct weston_vector t; in weston_matrix_transform()
/third_party/weston/tests/
Dmatrix-test.c277 struct weston_vector v = { { 0.5, 0.5, 0.5, 1.0 } }; in test_loop_speed_matrixvector()
303 struct weston_vector v = { { 0.5, 0.5, 0.5, 1.0 } }; in test_loop_speed_inversetransform()
/third_party/weston/clients/
Dcalibrator.c108 struct weston_vector x_calib, y_calib; in finish_calibration()
Dtouch-calibrator.c319 struct weston_vector x_calib; in compute_calibration()
320 struct weston_vector y_calib; in compute_calibration()
/third_party/weston/libweston/
Dtouch-calibration.c289 struct weston_vector p = { { 0.0, 0.0, 0.0, 1.0 } }; in touch_calibrator_convert()
Dcompositor.c597 struct weston_vector v = { { sx, sy, 0.0f, 1.0f } }; in weston_view_to_global_float()
753 struct weston_vector vec1 = {{ in weston_matrix_transform_region()
760 struct weston_vector vec2 = {{ in weston_matrix_transform_region()
1638 struct weston_vector v = { { x, y, 0.0f, 1.0f } }; in weston_view_from_global_float()
6156 struct weston_vector p = { { in weston_output_transform_coordinate()
/third_party/weston/ivi-shell/
Divi-layout.c427 struct weston_vector top_left; in calc_inverse_matrix_transform()
428 struct weston_vector bottom_right; in calc_inverse_matrix_transform()