Searched refs:weston_vector (Results 1 – 8 of 8) sorted by relevance
/third_party/weston/include/libweston/ |
D | matrix.h | 46 struct weston_vector { struct 62 weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v); argument
|
/third_party/weston/shared/ |
D | matrix.c | 118 weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v) in weston_matrix_transform() 121 struct weston_vector t; in weston_matrix_transform()
|
/third_party/weston/tests/ |
D | matrix-test.c | 277 struct weston_vector v = { { 0.5, 0.5, 0.5, 1.0 } }; in test_loop_speed_matrixvector() 303 struct weston_vector v = { { 0.5, 0.5, 0.5, 1.0 } }; in test_loop_speed_inversetransform()
|
/third_party/weston/clients/ |
D | calibrator.c | 108 struct weston_vector x_calib, y_calib; in finish_calibration()
|
D | touch-calibrator.c | 319 struct weston_vector x_calib; in compute_calibration() 320 struct weston_vector y_calib; in compute_calibration()
|
/third_party/weston/libweston/ |
D | touch-calibration.c | 289 struct weston_vector p = { { 0.0, 0.0, 0.0, 1.0 } }; in touch_calibrator_convert()
|
D | compositor.c | 597 struct weston_vector v = { { sx, sy, 0.0f, 1.0f } }; in weston_view_to_global_float() 753 struct weston_vector vec1 = {{ in weston_matrix_transform_region() 760 struct weston_vector vec2 = {{ in weston_matrix_transform_region() 1638 struct weston_vector v = { { x, y, 0.0f, 1.0f } }; in weston_view_from_global_float() 6156 struct weston_vector p = { { in weston_output_transform_coordinate()
|
/third_party/weston/ivi-shell/ |
D | ivi-layout.c | 427 struct weston_vector top_left; in calc_inverse_matrix_transform() 428 struct weston_vector bottom_right; in calc_inverse_matrix_transform()
|