Searched refs:writeImages (Results 1 – 4 of 4) sorted by relevance
53 _mesa_dump_texture(GLuint texture, GLuint writeImages);56 _mesa_dump_textures(GLuint writeImages);59 _mesa_dump_renderbuffers(GLboolean writeImages);
354 dump_texture(struct gl_texture_object *texObj, GLuint writeImages) in dump_texture() argument370 if (writeImages == WRITE_ALL || in dump_texture()371 (writeImages == WRITE_ONE && !written)) { in dump_texture()385 _mesa_dump_texture(GLuint texture, GLuint writeImages) in _mesa_dump_texture() argument390 dump_texture(texObj, writeImages); in _mesa_dump_texture()408 _mesa_dump_textures(GLuint writeImages) in _mesa_dump_textures() argument411 WriteImages = writeImages; in _mesa_dump_textures()441 _mesa_dump_renderbuffers(GLboolean writeImages) in _mesa_dump_renderbuffers() argument444 WriteImages = writeImages; in _mesa_dump_renderbuffers()
29 static DEFINE_bool(writeImages, true,