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Searched refs:x24s8 (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dpack.c1668 uint32_t x24s8; member
1738 d[i].x24s8 = src[i] >> 24; in unpack_float_32_uint_24_8_Z24_UNORM_S8_UINT()
1762 d[i].x24s8 = src[i] & 0xff; in unpack_float_32_uint_24_8_S8_UINT_Z24_UNORM()
/third_party/mesa3d/src/mesa/swrast/
Ds_depth.c245 uint32_t x24s8; member
/third_party/mesa3d/docs/
Dsubmittingpatches.rst78 the texture can be converted to x24s8 fine.