Searched refs:y4f (Results 1 – 7 of 7) sorted by relevance
93 auto y = this->y4f(); in bounds()121 skvx::Vec<4, float> y4f() const { return skvx::Vec<4, float>::Load(fY); } in y4f() function
293 V4f devY = quad->y4f(); in CropToRect()
106 skvx::Vec<4, float> y4f() const { return skvx::Vec<4, float>::Load(fY); } in y4f() function
320 V4f ys = this->y4f(); in projectedBounds()586 V4f devY = quad->fDevice.y4f(); in CropToRect()935 fY = deviceQuad.y4f(); in reset()940 fV = localQuad->y4f(); in reset()
753 outer.fY = deviceQuad.y4f(); in Tessellate()760 outer.fV = localQuad.y4f(); in Tessellate()
129 skvx::Vec<4, float> ys = srcQuad.y4f() * ih; in compute_src_quad()
175 skvx::Vec<4, float> ys = srcQuad->y4f() * params.fInvH + params.fYOffset; in normalize_src_quad()