Searched refs:zBits (Results 1 – 4 of 4) sorted by relevance
381 GLuint zBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); in _swrast_depth_test_span() local412 if (zBits == 24) { in _swrast_depth_test_span()421 else if (zBits == 16) { in _swrast_depth_test_span()429 assert(zBits == 32); in _swrast_depth_test_span()448 if (zBits == 24) { in _swrast_depth_test_span()454 else if (zBits == 16) { in _swrast_depth_test_span()
335 int zBits; in default_depth_bits() local338 zBits = atoi(zEnv); in default_depth_bits()340 zBits = DEFAULT_SOFTWARE_DEPTH_BITS; in default_depth_bits()341 return zBits; in default_depth_bits()376 GLint zBits = default_depth_bits(); in create_glx_visual() local393 zBits, in create_glx_visual()
287 int zBits; in default_depth_bits() local290 zBits = atoi(zEnv); in default_depth_bits()292 zBits = 24; in default_depth_bits()293 return zBits; in default_depth_bits()327 GLint zBits = default_depth_bits(); in create_glx_visual() local340 zBits, in create_glx_visual()
4016 UINT_32 zBits = z; in ComputeOffsetFromSwizzlePattern() local4022 v ^= zBits & 1; in ComputeOffsetFromSwizzlePattern()4025 zBits >>= 1; in ComputeOffsetFromSwizzlePattern()