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Searched refs:ColorControl (Results 1 – 18 of 18) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dstate.h72 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _mesa_need_secondary_color()
Dlight.c543 if (ctx->Light.Model.ColorControl == newenum) in _mesa_LightModelfv()
547 ctx->Light.Model.ColorControl = newenum; in _mesa_LightModelfv()
973 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR || in _mesa_update_lighting()
1244 lm->ColorControl = GL_SINGLE_COLOR; in init_lightmodel()
Drastpos.c251 if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { in shade_rastpos()
Dff_fragment_shader.cpp76 (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) in texenv_doing_secondary_color()
Dffvertex_prog.c182 if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in make_state_key()
Dattrib.c1004 (GLfloat) attr->Light.Model.ColorControl); in _mesa_PopAttrib()
Dmtypes.h296 GLenum16 ColorControl; /**< either GL_SINGLE_COLOR member
/third_party/mesa3d/src/mesa/swrast/
Ds_lines.c229 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); in _swrast_choose_line()
Ds_context.c283 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); in _swrast_update_specular_vertex_add()
517 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { in _swrast_update_active_attribs()
Ds_aaline.c485 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in _swrast_choose_aa_line_function()
Ds_triangle.c1086 && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR in _swrast_choose_triangle()
Ds_span.c1282 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) { in _swrast_write_rgba_span()
/third_party/mesa3d/src/mesa/tnl/
Dt_vb_light.c395 if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) in validate_lighting()
/third_party/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c281 GLfloat f = (GLfloat) ctx->Light.Model.ColorControl; in _mesa_init_driver_state()
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c183 PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); in nv20_emit_light_model()
Dnv10_state_tnl.c203 PUSH_DATAb(push, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR); in nv10_emit_light_model()
/third_party/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c582 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { in radeonUpdateSpecular()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c781 ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) { in r200UpdateSpecular()